Short answer
Design AR marketing experiences that are not just functional but also emotionally resonant, focusing on aesthetic appeal, engaging content, and opportunities for users to learn or escape.
- Field
- Innovation & Design
- Source
- Journal of Enterprise and Development (2023)
- Method
- Quantitative Survey and Structural Equation Modeling (PLS-SEM)
- Sample
- 230 participants
- Evidence
- Strong effect
Integrating elements of the experience economy, such as aesthetics, entertainment, learning, and escapism, within augmented reality (AR) marketing applications significantly enhances consumer satisfaction. This innovation & design research insight is drawn from a 2023 study published in Journal of Enterprise and Development. Using Quantitative survey and structural equation modeling (pls-sem) with 230 participants, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Design AR marketing experiences that are not just functional but also emotionally resonant, focusing on aesthetic appeal, engaging content, and opportunities for users to learn or escape.
Augmented Reality Marketing Apps Drive Consumer Satisfaction Through Experiential Elements
Integrating elements of the experience economy, such as aesthetics, entertainment, learning, and escapism, within augmented reality (AR) marketing applications significantly enhances consumer satisfaction.
Journal of Enterprise and Development · 2023
Key Findings
- 01Aesthetics positively influence entertainment, learning, and escapism.
- 02Entertainment, learning, and escapism positively influence consumer satisfaction.
Application
Design takeaway
Design AR marketing experiences that are not just functional but also emotionally resonant, focusing on aesthetic appeal, engaging content, and opportunities for users to learn or escape.
How to apply
When designing AR marketing campaigns, focus on creating visually rich and interactive experiences that provide clear value through entertainment, education, or a sense of immersion.
Project actions
- 01When designing an AR experience, think about how it looks (aesthetics) and how it makes the user feel (entertainment, learning, escapism).
- 02Measure user satisfaction after they interact with your AR prototype.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Utilizes a robust quantitative method (PLS-SEM) for data analysis.
- +Examines a contemporary and relevant application of AR in marketing.
Limitations
The sample size might be too small to represent all user demographics, and the specific AR apps chosen might not be representative of all AR marketing tools.
Reliability & validity
The use of PLS-SEM and a sample size of 230 participants contributes to the reliability and validity of the findings. However, self-reported satisfaction can be subjective.
Think critically
To what extent can the findings regarding aesthetics, entertainment, learning, and escapism be generalized to AR applications in non-marketing contexts, such as education or healthcare?
Design Principles
"Design for experiential engagement: Integrate aesthetic, entertainment, learning, and escapism factors into AR applications to maximize consumer satisfaction."
As AR technology becomes more accessible, designers can leverage these experiential components to create more engaging and memorable brand interactions. This approach moves beyond mere product showcasing to foster deeper emotional connections with consumers, ultimately driving loyalty and purchase intent.
What This Means for Your Design
Making AR apps look good and be fun, educational, or a way to escape makes customers happier.
How to use in your project
- 1.Use this research to justify the inclusion of experiential design elements in your AR prototype, arguing that they will lead to higher user satisfaction.
Add to My Project
Quick Cite
Paragraph starter
This study by Amanah et al. (2023) demonstrates that augmented reality marketing applications can significantly enhance consumer satisfaction by incorporating elements of the experience economy. Specifically, aesthetic design positively influences entertainment, learning, and escapism, which in turn lead to greater satisfaction. This suggests that for effective AR marketing design, a focus on creating visually appealing, engaging, and immersive experiences is crucial for fostering positive consumer perceptions and driving satisfaction.
Source
Journal of Enterprise and Development
The effect of experience economy on augmented reality-based marketing apps: a study of consumer satisfaction
journal · 2023
View sourceQuestions About This Research
- What does the research say about augmented reality marketing apps drive consumer satisfaction through experiential elements?
- Design AR marketing experiences that are not just functional but also emotionally resonant, focusing on aesthetic appeal, engaging content, and opportunities for users to learn or escape. Evidence: Journal of Enterprise and Development (2023).
- Why does "Augmented Reality Marketing Apps Drive Consumer Satisfaction Through Experiential Elements" matter for design?
- As AR technology becomes more accessible, designers can leverage these experiential components to create more engaging and memorable brand interactions. This approach moves beyond mere product showcasing to foster deeper emotional connections with consumers, ultimately driving loyalty and purchase intent.
- How can designers apply this research?
- Design AR marketing experiences that are not just functional but also emotionally resonant, focusing on aesthetic appeal, engaging content, and opportunities for users to learn or escape.
- What were the main findings?
- Aesthetics positively influence entertainment, learning, and escapism.. Entertainment, learning, and escapism positively influence consumer satisfaction.
- What research method was used?
- Quantitative Survey and Structural Equation Modeling (PLS-SEM) with 230 participants.
- How strong is the evidence?
- Evidence strength is rated Strong effect, based on a 2023 journal from Journal of Enterprise and Development.
- What should I do differently in my next project?
- When designing AR marketing campaigns, focus on creating visually rich and interactive experiences that provide clear value through entertainment, education, or a sense of immersion.
- What are the limitations?
- The study's findings are specific to the Indonesian context and the selected AR applications, which may limit generalizability to other markets or product categories.