Short answer

Ensure that foundational and influential works within your design discipline, even those in less traditional formats like graphic novels, are accessible for research and inspiration.

Field
Classic Design
Source
Carolina Digital Repository (University of North Carolina at Chapel Hill) (2019)
Method
Collection analysis
Evidence
Moderate effect

Academic libraries are not adequately acquiring prominent graphic novels, despite the format's growing popularity and cultural significance. This classic design research insight is drawn from a 2019 study published in Carolina Digital Repository (University of North Carolina at Chapel Hill). Using Collection analysis, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Ensure that foundational and influential works within your design discipline, even those in less traditional formats like graphic novels, are accessible for research and inspiration.

Study
Classic DesignHigh ImpactModerate effect

Academic Libraries Lag in Collecting Influential Graphic Novels

Academic libraries are not adequately acquiring prominent graphic novels, despite the format's growing popularity and cultural significance.

Carolina Digital Repository (University of North Carolina at Chapel Hill) · 2019

01

Key Findings

  • 01ARL member libraries generally do not have robust collections of prominent graphic novels.
  • 02Libraries tend to acquire graphic novels from mainstream publishers and those aligning with existing collection genres.
02

Application

Design takeaway

Ensure that foundational and influential works within your design discipline, even those in less traditional formats like graphic novels, are accessible for research and inspiration.

How to apply

When researching the history or evolution of visual communication, actively seek out and analyze influential graphic novels, and advocate for their inclusion in institutional archives and educational materials.

Project actions

  • 01When researching design history, consider if key works in your chosen medium are readily available in libraries.
  • 02Think about how accessibility of resources impacts the study and development of design.
03

Method & Evidence

AimTo what extent do academic libraries within the Association of Research Libraries possess collections of critically acclaimed and popular graphic novels?
MethodCollection analysis
ProcedureA core list of 77 significant graphic novels was compiled. The online catalogs of Association of Research Libraries member institutions were then searched to determine the presence of these titles within their collections.
ContextAcademic libraries

Variables

IVType of academic library (ARL member)
DVPresence of core graphic novel titles in collection
CVCore list of 77 graphic novels
04

Strengths & Limitations

Strengths

  • +Provides a quantitative assessment of library holdings.
  • +Focuses on a recognized set of influential graphic novels.

Limitations

The study only looked at a specific list of graphic novels and didn't check how many copies of each book the libraries had.

Reliability & validity

The reliability of the findings depends on the accuracy of the online catalog data and the comprehensiveness of the 'core list'. Validity is supported by the focus on a recognized group of libraries and influential works.

Think critically

If academic libraries are slow to adopt new or evolving formats, what other forms of design or media might be underrepresented in educational resources, and what are the implications for future designers?

05

Design Principles

"Curate and provide access to seminal works that define and advance a design medium."

This highlights a potential disconnect between the cultural relevance of a design medium and its accessibility within educational institutions. Designers and researchers should consider how the availability of influential works impacts the study and evolution of visual storytelling and design.

06

What This Means for Your Design

Many university libraries aren't buying many of the most important graphic novels, even though lots of people like them now.

How to use in your project

  • 1.Use this to justify the importance of a comprehensive resource list for your design project, or to explain why certain materials might be hard to find.
07

Add to My Project

08

Quick Cite

Paragraph starter

This research indicates that academic libraries may not be fully embracing the growing importance of graphic novels as a medium, potentially limiting student and researcher access to influential works. This highlights the need for design educators and practitioners to ensure that foundational and contemporary examples of visual storytelling are accessible for study and inspiration.

09

Source

Carolina Digital Repository (University of North Carolina at Chapel Hill)

Graphic Novel Holdings in Academic Libraries: An Analysis of the Collections of Association of Research Libraries Members

journal · 2019

View source

Questions About This Research

What does the research say about academic libraries lag in collecting influential graphic novels?
Ensure that foundational and influential works within your design discipline, even those in less traditional formats like graphic novels, are accessible for research and inspiration. Evidence: Carolina Digital Repository (University of North Carolina at Chapel Hill) (2019).
Why does "Academic Libraries Lag in Collecting Influential Graphic Novels" matter for design?
This highlights a potential disconnect between the cultural relevance of a design medium and its accessibility within educational institutions. Designers and researchers should consider how the availability of influential works impacts the study and evolution of visual storytelling and design.
How can designers apply this research?
Ensure that foundational and influential works within your design discipline, even those in less traditional formats like graphic novels, are accessible for research and inspiration.
What were the main findings?
ARL member libraries generally do not have robust collections of prominent graphic novels.. Libraries tend to acquire graphic novels from mainstream publishers and those aligning with existing collection genres.
What research method was used?
Collection analysis.
How strong is the evidence?
Evidence strength is rated Moderate effect, based on a 2019 journal from Carolina Digital Repository (University of North Carolina at Chapel Hill).
What should I do differently in my next project?
When researching the history or evolution of visual communication, actively seek out and analyze influential graphic novels, and advocate for their inclusion in institutional archives and educational materials.
What are the limitations?
The study focused on a specific list of graphic novels and a subset of academic libraries, and did not analyze the depth or condition of the collected works.