Short answer
When designing assistive technologies for museums, involve museum staff and consider the museum's environment as active participants in the design process, not just the end-users with disabilities.
- Field
- User-Centred Design
- Source
- Journal of Enabling Technologies (2020)
- Method
- Systematized literature review and thematic analysis.
- Sample
- 8 papers were analyzed in detail from an initial screening of 294.
- Evidence
- Moderate effect
Designing accessible museum technologies requires a participatory approach that extends beyond end-users to actively involve museum personnel and consider the physical and social museum environment. This user-centred design research insight is drawn from a 2020 study published in Journal of Enabling Technologies. Using Systematized literature review and thematic analysis. with 8 papers were analyzed in detail from an initial screening of 294., researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing assistive technologies for museums, involve museum staff and consider the museum's environment as active participants in the design process, not just the end-users with disabilities.
Broaden 'Participation' in Design to Include Museum Staff and Spaces for Enhanced Accessibility
Designing accessible museum technologies requires a participatory approach that extends beyond end-users to actively involve museum personnel and consider the physical and social museum environment.
Journal of Enabling Technologies · 2020
Key Findings
- 01Accessibility has nuanced meanings influenced by social values.
- 02The attractiveness of a technology is important for its real-life usability.
- 03The concept of participation should extend beyond end-users to include museum personnel and the museum environment itself.
Application
Design takeaway
When designing assistive technologies for museums, involve museum staff and consider the museum's environment as active participants in the design process, not just the end-users with disabilities.
How to apply
Before commencing a design project for museum accessibility, conduct stakeholder interviews with a diverse group including potential users, museum educators, accessibility officers, and visitor services staff.
Project actions
- 01Clearly define your target user group, but also identify other key stakeholders within the context of your design project.
- 02When conducting user research, consider how the physical and social environment might impact the use of your design.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Systematic approach to literature review ensures comprehensive coverage of existing research.
- +Thematic analysis provides a structured method for identifying key insights.
Limitations
The findings are based on a literature review, which may not capture all current practices. The specific context of different museums can vary significantly.
Reliability & validity
The reliability of the findings depends on the quality and consistency of the reviewed studies. Validity is enhanced by the systematic review process and thematic analysis, but is limited by the scope of the literature.
Think critically
How might the 'attractiveness' of a technology influence its adoption and usability for individuals with learning disabilities, and what design strategies can address this?
Design Principles
"Inclusive design requires a holistic understanding of the ecosystem in which a product will be used, involving all relevant stakeholders."
This perspective shift is crucial for creating truly inclusive and usable assistive technologies. By engaging a wider range of stakeholders, designers can better understand the practical constraints and opportunities within the museum setting, leading to more effective and integrated solutions.
What This Means for Your Design
When making museum tech for people with disabilities, don't just ask the disabled people what they want; also ask the museum workers and think about how the tech will fit into the museum itself.
How to use in your project
- 1.Reference this study when discussing the importance of stakeholder analysis and contextual research in your design project's methodology section.
Add to My Project
Quick Cite
Paragraph starter
This research underscores the necessity of a broad participatory approach in design, advocating for the inclusion of museum personnel and the physical/social environment alongside end-users to ensure the effectiveness and integration of assistive technologies.
Source
Journal of Enabling Technologies
Designing technologies for museums: accessibility and participation issues
journal · 2020
View sourceQuestions About This Research
- What does the research say about broaden 'participation' in design to include museum staff and spaces for enhanced accessibility?
- When designing assistive technologies for museums, involve museum staff and consider the museum's environment as active participants in the design process, not just the end-users with disabilities. Evidence: Journal of Enabling Technologies (2020).
- Why does "Broaden 'Participation' in Design to Include Museum Staff and Spaces for Enhanced Accessibility" matter for design?
- This perspective shift is crucial for creating truly inclusive and usable assistive technologies. By engaging a wider range of stakeholders, designers can better understand the practical constraints and opportunities within the museum setting, leading to more effective and integrated solutions.
- How can designers apply this research?
- When designing assistive technologies for museums, involve museum staff and consider the museum's environment as active participants in the design process, not just the end-users with disabilities.
- What were the main findings?
- Accessibility has nuanced meanings influenced by social values.. The attractiveness of a technology is important for its real-life usability.. The concept of participation should extend beyond end-users to include museum personnel and the museum environment itself.
- What research method was used?
- Systematized literature review and thematic analysis. with 8 papers were analyzed in detail from an initial screening of 294..
- How strong is the evidence?
- Evidence strength is rated Moderate effect, based on a 2020 journal from Journal of Enabling Technologies.
- What should I do differently in my next project?
- Before commencing a design project for museum accessibility, conduct stakeholder interviews with a diverse group including potential users, museum educators, accessibility officers, and visitor services staff.
- What are the limitations?
- The review focused on published research, potentially missing innovative practices not yet documented. The definition of 'participation' can vary, and the analysis is based on the interpretation of the reviewed literature.