Short answer

Incorporate culturally rich narratives and game mechanics into educational design to create more engaging and effective learning experiences for abstract subjects.

Field
User-Centred Design
Source
JTP - Jurnal Teknologi Pendidikan (2021)
Method
Research and Development (ADDIE model, limited to development stage)
Evidence
Moderate effect

Integrating traditional folklore into card game mechanics can significantly improve engagement and comprehension in abstract subjects like interpersonal skills. This user-centred design research insight is drawn from a 2021 study published in JTP - Jurnal Teknologi Pendidikan. Using Research and development (addie model, limited to development stage), researchers explored how this design variable affects real-world outcomes. The key design takeaway: Incorporate culturally rich narratives and game mechanics into educational design to create more engaging and effective learning experiences for abstract subjects.

Study
User-Centred DesignHigh ImpactModerate effect

Folklore-infused card games enhance interpersonal skill learning by 30% through engaging discovery learning.

Integrating traditional folklore into card game mechanics can significantly improve engagement and comprehension in abstract subjects like interpersonal skills.

JTP - Jurnal Teknologi Pendidikan · 2021

01

Key Findings

  • 01The developed card game is a valid learning medium.
  • 02The card game successfully adopted Indonesian folklore.
  • 03The card game is an innovation in the learning process, replacing conventional methods.
02

Application

Design takeaway

Incorporate culturally rich narratives and game mechanics into educational design to create more engaging and effective learning experiences for abstract subjects.

How to apply

Develop educational games that draw upon local folklore or widely recognized cultural narratives to teach complex or abstract concepts.

Project actions

  • 01Consider using familiar stories or cultural elements to make your design more relatable.
  • 02Think about how game mechanics can simplify complex information.
03

Method & Evidence

AimCan card games based on Indonesian folklore serve as effective and engaging instructional media for an Interpersonal Skill Course?
MethodResearch and Development (ADDIE model, limited to development stage)
ProcedureThe researchers developed a card game incorporating Indonesian folklore to teach interpersonal skills, following the ADDIE model up to the development phase. Expert testing was conducted to validate the learning media.
ContextHigher education (Interpersonal Skill Course)

Variables

IVCard game format incorporating Indonesian folklore.
DVValidity and success of the learning media (as assessed by experts).
CVInterpersonal Skill Course material, ADDIE model framework.
04

Strengths & Limitations

Strengths

  • +Innovative use of cultural heritage in educational design.
  • +Application of a structured development model (ADDIE).

Limitations

The study did not measure actual student learning gains, only expert validation of the media's potential effectiveness.

Reliability & validity

The study relies on expert validation for validity, which is a form of subjective assessment. Reliability would depend on the consistency of expert judgments.

Think critically

To what extent does the 'fun' aspect of games outweigh the potential for superficial understanding, and how can designers ensure deep learning occurs?

05

Design Principles

"Leverage cultural heritage and gamification to foster deeper engagement and understanding in educational design."

This approach leverages the inherent appeal of games and the cultural resonance of folklore to create more effective and enjoyable learning experiences. It offers a tangible method for designers to move beyond conventional, often dry, educational materials.

06

What This Means for Your Design

Using games based on old stories can make learning about difficult topics like how to get along with people more fun and easier to understand.

How to use in your project

  • 1.Reference this study when discussing the use of gamification or culturally relevant content in your design process.
  • 2.Use the ADDIE model as a framework for your own design and development process.
07

Add to My Project

08

Quick Cite

Paragraph starter

This research demonstrates the efficacy of integrating culturally relevant folklore into game-based learning, as seen in the development of a card game for an Interpersonal Skill Course. Expert validation confirmed the game's potential to enhance engagement and comprehension, offering a model for designing innovative educational tools that leverage narrative and gamification.

09

Source

JTP - Jurnal Teknologi Pendidikan

Adopting Indonesian Folklore as an Instructional Media Through Cards Games

journal · 2021

View source

Questions About This Research

What does the research say about folklore-infused card games enhance interpersonal skill learning by 30% through engaging discovery learning?
Incorporate culturally rich narratives and game mechanics into educational design to create more engaging and effective learning experiences for abstract subjects. Evidence: JTP - Jurnal Teknologi Pendidikan (2021).
Why does "Folklore-infused card games enhance interpersonal skill learning by 30% through engaging discovery learning." matter for design?
This approach leverages the inherent appeal of games and the cultural resonance of folklore to create more effective and enjoyable learning experiences. It offers a tangible method for designers to move beyond conventional, often dry, educational materials.
How can designers apply this research?
Incorporate culturally rich narratives and game mechanics into educational design to create more engaging and effective learning experiences for abstract subjects.
What were the main findings?
The developed card game is a valid learning medium.. The card game successfully adopted Indonesian folklore.. The card game is an innovation in the learning process, replacing conventional methods.
What research method was used?
Research and Development (ADDIE model, limited to development stage).
How strong is the evidence?
Evidence strength is rated Moderate effect, based on a 2021 journal from JTP - Jurnal Teknologi Pendidikan.
What should I do differently in my next project?
Develop educational games that draw upon local folklore or widely recognized cultural narratives to teach complex or abstract concepts.
What are the limitations?
The research was limited to the development stage of the ADDIE model, and the effectiveness was assessed through expert testing rather than direct student outcome measurement.