Short answer

Leverage the strengths of computer science and engineering for metaverse development, but actively seek interdisciplinary input to broaden applications and user experiences.

Field
Modelling
Source
Journal of Applied Engineering and Technological Science (JAETS) (2024)
Method
Bibliometric analysis
Evidence
Strong effect

The majority of academic research on the metaverse is concentrated within computer science and engineering disciplines. This modelling research insight is drawn from a 2024 study published in Journal of Applied Engineering and Technological Science (JAETS). Using Bibliometric analysis, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Leverage the strengths of computer science and engineering for metaverse development, but actively seek interdisciplinary input to broaden applications and user experiences.

Study
ModellingRecentStrong effect

Metaverse Research is Concentrated in Computer Science and Engineering

The majority of academic research on the metaverse is concentrated within computer science and engineering disciplines.

Journal of Applied Engineering and Technological Science (JAETS) · 2024

01

Key Findings

  • 01The highest volume of research on the metaverse is found within computer science and engineering.
  • 02Technologically advanced countries are the primary contributors to metaverse research, with minimal contribution from less developed nations.
02

Application

Design takeaway

Leverage the strengths of computer science and engineering for metaverse development, but actively seek interdisciplinary input to broaden applications and user experiences.

How to apply

When initiating a metaverse design project, consider forming a team with expertise spanning computer science, engineering, and other relevant fields like human-computer interaction, psychology, or sociology.

Project actions

  • 01When researching the metaverse for your design project, focus on sources from computer science and engineering journals.
  • 02Consider how to incorporate perspectives from less technologically advanced regions or user groups in your design.
03

Method & Evidence

AimTo identify the primary academic disciplines contributing to metaverse research and analyze global research trends.
MethodBibliometric analysis
ProcedureA bibliometric analysis was conducted using data from the Scopus database, employing Vosviewer software to analyze publication trends, geographical distribution, and keyword analysis related to metaverse research.
ContextEmerging technologies, academic research, metaverse

Variables

IV["Academic discipline","Country of origin"]
DV["Volume of metaverse research publications"]
CV["Database used (Scopus)","Analysis tool (Vosviewer)"]
04

Strengths & Limitations

Strengths

  • +Provides a broad overview of the research landscape.
  • +Identifies key trends and influential areas.

Limitations

The bibliometric analysis might not capture the full breadth of practical applications or user-centric research if it's not published in academic journals.

Reliability & validity

The reliability of the findings depends on the comprehensiveness of the Scopus database and the accuracy of the Vosviewer analysis. Validity is strengthened by the systematic approach to data collection and analysis.

Think critically

Given the concentration of metaverse research in computer science and engineering, what are the potential implications for the user experience and ethical considerations of metaverse platforms?

05

Design Principles

"Interdisciplinary integration is key for holistic technological advancement."

Understanding the dominant research fields for emerging technologies like the metaverse is crucial for identifying interdisciplinary opportunities and potential knowledge gaps. This insight helps designers and researchers anticipate the types of tools, methodologies, and theoretical frameworks that are currently prevalent in metaverse development and exploration.

06

What This Means for Your Design

Most studies about the metaverse are done by computer scientists and engineers, and richer countries do most of this research.

How to use in your project

  • 1.Cite this research to justify your focus on specific technical aspects of the metaverse or to highlight the need for broader disciplinary input in your design.
07

Add to My Project

08

Quick Cite

Paragraph starter

Bibliometric analysis indicates that metaverse research is predominantly situated within computer science and engineering disciplines, with technologically advanced nations leading contributions. This suggests that foundational metaverse development often relies on technical expertise, presenting an opportunity for design projects to bridge these technical foundations with broader human-centric considerations or to explore applications in regions with less current research output.

09

Source

Journal of Applied Engineering and Technological Science (JAETS)

Exploring The Metaverse: A Comprehensive Bibliometric Review Using Scopus Database

journal · 2024

View source

Questions About This Research

What does the research say about metaverse research is concentrated in computer science and engineering?
Leverage the strengths of computer science and engineering for metaverse development, but actively seek interdisciplinary input to broaden applications and user experiences. Evidence: Journal of Applied Engineering and Technological Science (JAETS) (2024).
Why does "Metaverse Research is Concentrated in Computer Science and Engineering" matter for design?
Understanding the dominant research fields for emerging technologies like the metaverse is crucial for identifying interdisciplinary opportunities and potential knowledge gaps. This insight helps designers and researchers anticipate the types of tools, methodologies, and theoretical frameworks that are currently prevalent in metaverse development and exploration.
How can designers apply this research?
Leverage the strengths of computer science and engineering for metaverse development, but actively seek interdisciplinary input to broaden applications and user experiences.
What were the main findings?
The highest volume of research on the metaverse is found within computer science and engineering.. Technologically advanced countries are the primary contributors to metaverse research, with minimal contribution from less developed nations.
What research method was used?
Bibliometric analysis.
How strong is the evidence?
Evidence strength is rated Strong effect, based on a 2024 journal from Journal of Applied Engineering and Technological Science (JAETS).
What should I do differently in my next project?
When initiating a metaverse design project, consider forming a team with expertise spanning computer science, engineering, and other relevant fields like human-computer interaction, psychology, or sociology.
What are the limitations?
The analysis is limited to the Scopus database and may not capture all relevant research. The focus on specific countries might overlook contributions from regions not heavily represented in the database.