The 'New Woman' of the 1920s Redefined Societal Expectations Through Leisure Pursuits
The 1920s saw American women actively seeking and defining their own leisure activities, challenging traditional domestic roles and establishing new social identities.
RAUDEM Revista de Estudios de las Mujeres · 2017
Key Findings
- 01Women in the 1920s actively pursued leisure activities outside the domestic sphere.
- 02These leisure pursuits were instrumental in challenging traditional gender roles and asserting new social identities.
- 03The 'flapper' phenomenon represented a significant cultural shift in women's engagement with freedom and self-expression.
Application
Design takeaway
Designers should consider how their creations can facilitate or reflect shifts in user identity and social participation, particularly in areas of leisure and personal expression.
How to apply
Research historical periods of significant social change to understand how user behaviours and expectations around products and services have evolved.
Project actions
- 01When researching historical design, look beyond just the objects to understand the social context and user behaviours.
- 02Consider how design can be a tool for social change or expression.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Provides a valuable historical perspective on user agency and social change.
- +Highlights the role of leisure in shaping identity.
Limitations
Generalizing findings from the 1920s to contemporary design challenges requires careful consideration of societal differences.
Reliability & validity
Reliability would depend on the consistency of historical sources. Validity is strong in establishing a link between leisure and social change for the period studied.
Think critically
How did the 'flapper' movement influence the design of products and services aimed at women during the 1920s, and what parallels can be drawn to contemporary design trends?
Design Principles
"Design for evolving social roles and aspirations."
Understanding how societal norms around leisure have evolved provides context for contemporary design challenges. Designers can learn from historical shifts in user behaviour and aspirations to create products and experiences that resonate with changing user needs and desires.
What This Means for Your Design
In the 1920s, women started doing more fun things outside the home, which helped them become more independent and change how people saw them.
How to use in your project
- 1.Use this research to justify the need for a design that addresses changing user needs or social roles, referencing the historical precedent of women's evolving leisure.
Add to My Project
Quick Cite
(2017). AMERICAN WOMEN AND LEISURE IN THE 1920S. RAUDEM Revista de Estudios de las Mujeres. https://doi.org/10.25115/raudem.v1i0.571 Retrieved from https://designdex.org/study/2d247cfe-50c2-4005-b641-c9b1261a0239/the-new-woman-of-the-1920s-redefined-societal-expectations-through-leisure-pursuits
Paragraph starter
The historical precedent set by American women in the 1920s, who actively redefined their societal roles through leisure pursuits, demonstrates the powerful link between user behaviour, identity, and design. This historical context suggests that contemporary design solutions should be sensitive to evolving user aspirations and the potential for products and services to facilitate social change and personal expression.
Source
RAUDEM Revista de Estudios de las Mujeres
AMERICAN WOMEN AND LEISURE IN THE 1920S
journal · 2017
View sourceQuestions about this research
- What does the research say about the 'new woman' of the 1920s redefined societal expectations through leisure pursuits?
- Designers should consider how their creations can facilitate or reflect shifts in user identity and social participation, particularly in areas of leisure and personal expression. Evidence: RAUDEM Revista de Estudios de las Mujeres (2017).
- Why does "The 'New Woman' of the 1920s Redefined Societal Expectations Through Leisure Pursuits" matter for design?
- Understanding how societal norms around leisure have evolved provides context for contemporary design challenges. Designers can learn from historical shifts in user behaviour and aspirations to create products and experiences that resonate with changing user needs and desires.
- How can designers apply this research?
- Designers should consider how their creations can facilitate or reflect shifts in user identity and social participation, particularly in areas of leisure and personal expression.
- What were the main findings?
- Women in the 1920s actively pursued leisure activities outside the domestic sphere.. These leisure pursuits were instrumental in challenging traditional gender roles and asserting new social identities.. The 'flapper' phenomenon represented a significant cultural shift in women's engagement with freedom and self-expression.
- What research method was used?
- Historical analysis and qualitative research.
- How strong is the evidence?
- Evidence strength is rated Moderate effect, based on a 2017 journal from RAUDEM Revista de Estudios de las Mujeres.
- What should I do differently in my next project?
- Research historical periods of significant social change to understand how user behaviours and expectations around products and services have evolved.
- What are the limitations?
- The study focuses on a specific historical period and demographic, and findings may not be universally applicable to all women or all eras.
- Is there evidence that leisure affects design outcomes?
- Women in the 1920s used leisure time to break free from traditional roles, creating new social identities and challenging societal expectations. Understanding how societal norms around leisure have evolved provides context for contemporary design challenges. Designers can learn from historical shifts in user behaviour Source: RAUDEM Revista de Estudios de las Mujeres (2017).
- Where does this societal expectations research apply?
- Societal and cultural history of the United States in the 1920s It sits within classic design research on designdex.org.
Related research topics
leisure design research · evidence on leisure · does leisure improve design outcomes · societal expectations studies for designers · leisure and societal expectations findings · classic design research evidence