Short answer

When designing haptic feedback, move beyond just functionality to intentionally design for emotional and meaningful user engagement.

Field
User-Centred Design
Source
ACM Transactions on Computer-Human Interaction (2025)
Method
Literature review and model development
Evidence
Moderate effect

A unified model for Haptic Experience (HX) can better inform the design of complex, mediated touch feedback by integrating pragmatic, hedonic, and eudaimonic qualities. This user-centred design research insight is drawn from a 2025 study published in ACM Transactions on Computer-Human Interaction. Using Literature review and model development, researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing haptic feedback, move beyond just functionality to intentionally design for emotional and meaningful user engagement.

Study
User-Centred DesignNew This WeekModerate effect

Unified Model Enhances Design of Rich Haptic Experiences

A unified model for Haptic Experience (HX) can better inform the design of complex, mediated touch feedback by integrating pragmatic, hedonic, and eudaimonic qualities.

ACM Transactions on Computer-Human Interaction · 2025

01

Key Findings

  • 01Existing UX and HX models are primarily evaluation-focused and too general to guide haptic experience design.
  • 02Researchers predominantly focus on the pragmatic qualities of haptic experiences, neglecting hedonic and eudaimonic aspects.
  • 03A unified model integrating pragmatic, hedonic, and eudaimonic qualities is needed to support the design of rich haptic experiences.
02

Application

Design takeaway

When designing haptic feedback, move beyond just functionality to intentionally design for emotional and meaningful user engagement.

How to apply

Use the proposed unified HX model as a framework to brainstorm and evaluate haptic design concepts, ensuring a balance between functional, emotional, and meaningful aspects.

Project actions

  • 01When designing a product with haptic feedback, consider how it will make the user feel, not just how it functions.
  • 02Use the three types of qualities (pragmatic, hedonic, eudaimonic) to brainstorm different haptic feedback ideas.
03

Method & Evidence

AimHow can a unified model, integrating pragmatic, hedonic, and eudaimonic qualities, better inform the design of mediated haptic experiences compared to existing UX and HX models?
MethodLiterature review and model development
ProcedureThe researchers reviewed 104 publications related to haptic experience design, analyzing how pragmatic, hedonic, and eudaimonic qualities were considered. Based on this analysis, they proposed a unified model for HX.
ContextHuman-computer interaction, haptic technology design

Variables

IVThe proposed unified HX model (integrating pragmatic, hedonic, eudaimonic qualities)
DVEffectiveness in informing the design of rich haptic experiences
CVExisting UX and HX models
04

Strengths & Limitations

Strengths

  • +Provides a novel framework for haptic experience design.
  • +Addresses a gap in current design methodologies for haptic feedback.

Limitations

It can be challenging to objectively measure hedonic and eudaimonic experiences, and user responses can be subjective.

Reliability & validity

The reliability of the literature review depends on the systematic approach to selecting and analyzing publications. Validity is enhanced by the synthesis of a large body of work, but the proposed model's validity relies on future empirical testing.

Think critically

How might the cultural background of a user influence their perception of hedonic and eudaimonic haptic experiences?

05

Design Principles

"Design haptic experiences holistically, considering pragmatic, hedonic, and eudaimonic dimensions to create richer user interactions."

Current models for User Experience (UX) and Haptic Experience (HX) are often too general or evaluation-focused to guide the active design process. This unified model provides a framework for designers to consider the multifaceted nature of haptic feedback, moving beyond purely functional aspects to encompass emotional and meaningful user interactions.

06

What This Means for Your Design

This research found that when designers create touch feedback (like in video games or phones), they often only think about if it works, not if it feels good or meaningful. They created a new way to think about designing this feedback that includes all these feelings.

How to use in your project

  • 1.Reference this research when discussing the importance of user experience beyond basic functionality in your design project.
  • 2.Use the proposed HX model as a framework to analyze existing haptic designs or to guide the development of your own haptic features.
07

Add to My Project

08

Quick Cite

Paragraph starter

This research highlights the need to move beyond purely functional considerations in haptic design, proposing a unified model that integrates pragmatic, hedonic, and eudaimonic qualities. This framework is valuable for understanding how to design mediated touch experiences that are not only effective but also emotionally resonant and meaningful for the user, informing the development of more engaging and sophisticated human-computer interactions.

09

Source

ACM Transactions on Computer-Human Interaction

A Unified Model for Haptic Experience

journal · 2025

View source

Questions About This Research

What does the research say about unified model enhances design of rich haptic experiences?
When designing haptic feedback, move beyond just functionality to intentionally design for emotional and meaningful user engagement. Evidence: ACM Transactions on Computer-Human Interaction (2025).
Why does "Unified Model Enhances Design of Rich Haptic Experiences" matter for design?
Current models for User Experience (UX) and Haptic Experience (HX) are often too general or evaluation-focused to guide the active design process. This unified model provides a framework for designers to consider the multifaceted nature of haptic feedback, moving beyond purely functional aspects to encompass emotional and meaningful user interactions.
How can designers apply this research?
When designing haptic feedback, move beyond just functionality to intentionally design for emotional and meaningful user engagement.
What were the main findings?
Existing UX and HX models are primarily evaluation-focused and too general to guide haptic experience design.. Researchers predominantly focus on the pragmatic qualities of haptic experiences, neglecting hedonic and eudaimonic aspects.. A unified model integrating pragmatic, hedonic, and eudaimonic qualities is needed to support the design of rich haptic experiences.
What research method was used?
Literature review and model development.
How strong is the evidence?
Evidence strength is rated Moderate effect, based on a 2025 journal from ACM Transactions on Computer-Human Interaction.
What should I do differently in my next project?
Use the proposed unified HX model as a framework to brainstorm and evaluate haptic design concepts, ensuring a balance between functional, emotional, and meaningful aspects.
What are the limitations?
The study is based on a literature review, and the proposed model requires empirical validation through design practice and user testing.