Short answer
Move beyond restrictive, corporate-driven avatar designs to create VR experiences that actively support and enable diverse forms of embodiment and self-expression.
- Field
- User-Centred Design
- Source
- Digital Society (2025)
- Method
- Critical analysis and comparative case study
- Evidence
- Strong effect
Virtual reality platforms can either reinforce or disrupt normative understandings of embodiment, with significant implications for user self-expression and identity. This user-centred design research insight is drawn from a 2025 study published in Digital Society. Using Critical analysis and comparative case study, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Move beyond restrictive, corporate-driven avatar designs to create VR experiences that actively support and enable diverse forms of embodiment and self-expression.
VR Embodiment: Beyond Corporate Avatars to Queer and Trans Self-Expression
Virtual reality platforms can either reinforce or disrupt normative understandings of embodiment, with significant implications for user self-expression and identity.
Digital Society · 2025
Key Findings
- 01Corporate VR platforms like Horizon Worlds often impose aesthetic limitations that curtail queer and trans epistemologies of the body.
- 02Alternative VR projects and communities (e.g., Virtual Queerality, VRChat Furry community) demonstrate VR's capacity to embrace non-normative embodiment through features like glitch and enmeshment.
- 03The design of avatar aesthetics and customization systems significantly impacts the potential for diverse self-expression in VR.
Application
Design takeaway
Move beyond restrictive, corporate-driven avatar designs to create VR experiences that actively support and enable diverse forms of embodiment and self-expression.
How to apply
When designing avatars or virtual environments, actively seek to incorporate features that allow for a broad spectrum of identity expression, rather than adhering to pre-defined norms.
Project actions
- 01When designing a digital character or avatar, think about how many different ways a user could customize it to represent themselves.
- 02Consider how the visual style of your virtual environment might affect a user's sense of identity and belonging.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Provides a critical lens on the social and identity implications of VR design.
- +Compares and contrasts different approaches to embodiment in VR.
Limitations
The study is based on a theoretical critique and specific examples, not a large-scale empirical study of user experiences across many platforms.
Reliability & validity
The study's validity relies on the critical interpretation of platform features and theoretical frameworks. Reliability in terms of replication would depend on the specific platforms analyzed and their continued availability and design.
Think critically
How can designers proactively design for emergent and unexpected forms of embodiment in virtual spaces, rather than trying to control them?
Design Principles
"Design for embodiment diversity by providing flexible tools and embracing non-normative aesthetics."
Designers must consider how virtual environments and avatar systems can either limit or expand possibilities for diverse user identities. Understanding the affordances and limitations of current VR platforms is crucial for creating more inclusive and empowering digital experiences.
What This Means for Your Design
Some virtual worlds let you be whoever you want, but others make you look a certain way. The way avatars are designed really matters for how people feel and express themselves online, especially for people who don't fit traditional ideas of gender.
How to use in your project
- 1.Use this research to justify the importance of user-centered avatar design in your project, especially if your design aims to support diverse user groups.
Add to My Project
Quick Cite
Paragraph starter
This research highlights the critical role of virtual reality platform design in shaping user embodiment and identity. By analyzing platforms like Meta's Horizon Worlds, it reveals how restrictive avatar aesthetics can limit self-expression, particularly for queer and trans individuals. In contrast, projects like Virtual Queerality and communities within VRChat showcase VR's potential to foster diverse embodiments through flexible design and non-normative aesthetics. Therefore, in the development of any virtual interactive system, prioritizing user-centered design principles that allow for expansive self-representation is paramount to creating inclusive and empowering digital experiences.
Source
Digital Society
Queering the Metaverse: Envisioning the Future of Embodiment in VR
journal · 2025
View sourceQuestions About This Research
- What does the research say about vr embodiment: beyond corporate avatars to queer and trans self-expression?
- Move beyond restrictive, corporate-driven avatar designs to create VR experiences that actively support and enable diverse forms of embodiment and self-expression. Evidence: Digital Society (2025).
- Why does "VR Embodiment: Beyond Corporate Avatars to Queer and Trans Self-Expression" matter for design?
- Designers must consider how virtual environments and avatar systems can either limit or expand possibilities for diverse user identities. Understanding the affordances and limitations of current VR platforms is crucial for creating more inclusive and empowering digital experiences.
- How can designers apply this research?
- Move beyond restrictive, corporate-driven avatar designs to create VR experiences that actively support and enable diverse forms of embodiment and self-expression.
- What were the main findings?
- Corporate VR platforms like Horizon Worlds often impose aesthetic limitations that curtail queer and trans epistemologies of the body.. Alternative VR projects and communities (e.g., Virtual Queerality, VRChat Furry community) demonstrate VR's capacity to embrace non-normative embodiment through features like glitch and enmeshment.. The design of avatar aesthetics and customization systems significantly impacts the potential for diverse self-expression in VR.
- What research method was used?
- Critical analysis and comparative case study.
- How strong is the evidence?
- Evidence strength is rated Strong effect, based on a 2025 journal from Digital Society.
- What should I do differently in my next project?
- When designing avatars or virtual environments, actively seek to incorporate features that allow for a broad spectrum of identity expression, rather than adhering to pre-defined norms.
- What are the limitations?
- The analysis focuses on specific VR platforms and communities, and the subjective nature of embodiment experiences may vary.