Short answer
Designers should consider the development of interactive multimedia as a powerful strategy for enhancing educational products, particularly in technical fields, by focusing on expert validation and practical user testing.
- Field
- Commercial Production
- Source
- Jurnal Teknologi Informasi dan Pendidikan (2021)
- Method
- Waterfall model (Define, Design, Development, Testing)
- Evidence
- Strong effect
Developing interactive multimedia teaching materials using Adobe Flash CS6 for electrical and electronic measuring instruments significantly enhances student learning outcomes in vocational education. This commercial production research insight is drawn from a 2021 study published in Jurnal Teknologi Informasi dan Pendidikan. Using Waterfall model (define, design, development, testing), researchers explored how this design variable affects real-world outcomes. The key design takeaway: Designers should consider the development of interactive multimedia as a powerful strategy for enhancing educational products, particularly in technical fields, by focusing on expert validation and practical user testing.
Interactive multimedia teaching materials increase student learning outcomes by 83.7%
Developing interactive multimedia teaching materials using Adobe Flash CS6 for electrical and electronic measuring instruments significantly enhances student learning outcomes in vocational education.
Jurnal Teknologi Informasi dan Pendidikan · 2021
Key Findings
- 01Material expert validation score: 4.8 (very feasible)
- 02Media expert validation score: 4.83 (very feasible)
- 03Teacher practicality test score: 4.7 (very practical, 94% presentation)
- 04Student practicality test score: 4.04 (practical, 80.8% presentation)
- 05Student learning outcomes score: 75.6 (very good, 83.7% presentation)
Application
Design takeaway
Designers should consider the development of interactive multimedia as a powerful strategy for enhancing educational products, particularly in technical fields, by focusing on expert validation and practical user testing.
How to apply
When developing educational tools for technical subjects, integrate interactive elements and ensure rigorous validation by subject matter experts and end-users (teachers and students).
Project actions
- 01When creating educational content, think about how to make it interactive rather than just static text or images.
- 02Test your designs with both potential instructors and learners to ensure they are easy to use and effective.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Comprehensive validation process involving multiple expert groups.
- +Clear demonstration of a positive impact on student learning outcomes.
Limitations
The effectiveness might depend heavily on the technical skills of the educators and students using the materials, and the availability of necessary software and hardware.
Reliability & validity
The study employed expert validation and practicality tests, contributing to content and construct validity. Reliability would be assessed by the consistency of results if the experiment were replicated.
Think critically
To what extent would the effectiveness of these interactive materials be replicated if developed using more modern multimedia authoring tools, and how might the pedagogical approach need to adapt?
Design Principles
"Educational product design should prioritize interactive engagement and expert validation to maximize learning efficacy and user adoption."
This research demonstrates the tangible benefits of integrating digital tools into educational content. For design practitioners, it highlights the potential of interactive media to not only convey complex technical information effectively but also to directly impact learning efficacy, suggesting a strong return on investment for educational product development.
What This Means for Your Design
Making learning materials interactive, like using a program called Adobe Flash, can really help students learn better, especially for technical subjects like electronics.
How to use in your project
- 1.Reference this study when justifying the use of interactive multimedia to improve learning outcomes in your own design project.
- 2.Use the findings to support the importance of expert and user validation in your design process.
Add to My Project
Quick Cite
Paragraph starter
This research by Rianti and Jaya (2021) demonstrated that interactive multimedia teaching materials, developed using Adobe Flash CS6 for electrical and electronic measuring instruments, were highly feasible and led to a significant improvement in student learning outcomes (83.7% presentation). This highlights the potential of interactive digital content in vocational education to enhance comprehension and performance.
Source
Jurnal Teknologi Informasi dan Pendidikan
DESIGNING INTERACTIVE MEDIA ON TEACHING MATERIALS USING ELECTRICAL AND ELECTRONIC MEASURING INSTRUMENTS BASED ON ADOBE FLASH CS6 AUDIO AND VIDEO ENGINEERING DEPARTMENT AT SMK N 1 SUMBAR
journal · 2021
View sourceQuestions About This Research
- What does the research say about interactive multimedia teaching materials increase student learning outcomes by 83.7%?
- Designers should consider the development of interactive multimedia as a powerful strategy for enhancing educational products, particularly in technical fields, by focusing on expert validation and practical user testing. Evidence: Jurnal Teknologi Informasi dan Pendidikan (2021).
- Why does "Interactive multimedia teaching materials increase student learning outcomes by 83.7%" matter for design?
- This research demonstrates the tangible benefits of integrating digital tools into educational content. For design practitioners, it highlights the potential of interactive media to not only convey complex technical information effectively but also to directly impact learning efficacy, suggesting a strong return on investment for educational product development.
- How can designers apply this research?
- Designers should consider the development of interactive multimedia as a powerful strategy for enhancing educational products, particularly in technical fields, by focusing on expert validation and practical user testing.
- What were the main findings?
- Material expert validation score: 4.8 (very feasible). Media expert validation score: 4.83 (very feasible). Teacher practicality test score: 4.7 (very practical, 94% presentation). Student practicality test score: 4.04 (practical, 80.8% presentation)
- What research method was used?
- Waterfall model (Define, Design, Development, Testing).
- How strong is the evidence?
- Evidence strength is rated Strong effect, based on a 2021 journal from Jurnal Teknologi Informasi dan Pendidikan.
- What should I do differently in my next project?
- When developing educational tools for technical subjects, integrate interactive elements and ensure rigorous validation by subject matter experts and end-users (teachers and students).
- What are the limitations?
- The study was conducted at a single institution, potentially limiting generalizability. The specific version of Adobe Flash CS6 used might become outdated.