Short answer
When designing tools or systems for designers, consider that they will approach different information formats (digital vs. physical, structured vs. unstructured) with different expectations and behaviors, and that their personal preferences will heavily guide their engagement.
- Field
- Innovation & Design
- Source
- J of Design Research (2008)
- Method
- Mixed-methods research (interviews and experimental protocol)
- Evidence
- Moderate effect
Designers utilize traditional and electronic information resources differently, with their personal preferences significantly shaping their information gathering strategies during the early stages of the design process. This innovation & design research insight is drawn from a 2008 study published in J of Design Research. Using Mixed-methods research (interviews and experimental protocol), researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing tools or systems for designers, consider that they will approach different information formats (digital vs. physical, structured vs. unstructured) with different expectations and behaviors, and that their personal preferences will heavily guide their engagement.
Designer information gathering strategies are influenced by resource type and personal preference
Designers utilize traditional and electronic information resources differently, with their personal preferences significantly shaping their information gathering strategies during the early stages of the design process.
J of Design Research · 2008
Key Findings
- 01Traditional and electronic resources are not used in the same way by designers.
- 02Information gathering strategies are strongly influenced by designers' preferences.
Application
Design takeaway
When designing tools or systems for designers, consider that they will approach different information formats (digital vs. physical, structured vs. unstructured) with different expectations and behaviors, and that their personal preferences will heavily guide their engagement.
How to apply
When developing a new design tool or platform, conduct user research to understand how target users gather inspiration and what their preferred methods are. Design the system to seamlessly integrate with or support these varied strategies.
Project actions
- 01When researching how users find information for a design project, ask about their preferred sources (e.g., websites, books, talking to people).
- 02Observe how users interact with different types of information to see if there are patterns in their behavior.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Combines qualitative (interviews) and quantitative (experimental) methods.
- +Focuses on a critical but often under-researched phase of the design process.
Limitations
The sample size might be small, and the types of designers or design fields studied could limit the generalizability of the findings.
Reliability & validity
The use of interviews provides rich qualitative data, while the experimental protocol allows for more controlled observation. However, the sample size and specific context may affect generalizability and thus external validity.
Think critically
How might the increasing prevalence of AI-driven content generation tools further alter designers' information gathering strategies and preferences?
Design Principles
"Design support systems should be flexible and adaptable to individual user preferences and diverse information interaction styles."
Understanding how designers source and process inspiration is crucial for developing effective design tools and workflows. Recognizing the influence of resource type and individual preference allows for more tailored support systems that can genuinely enhance creativity rather than hinder it.
What This Means for Your Design
Designers use different kinds of information sources in different ways, and what they like best really changes how they look for inspiration.
How to use in your project
- 1.Reference this study when discussing how your design project's target users gather information or inspiration, especially if your project involves digital tools or resources.
Add to My Project
Quick Cite
Paragraph starter
Research indicates that designers' information gathering strategies are significantly influenced by both the type of resource (traditional vs. electronic) and their personal preferences. This suggests that design support tools should be adaptable to accommodate these varied approaches to inspiration sourcing.
Source
J of Design Research
Inspiration, images and design: an investigation of designers' information gathering strategies
journal · 2008
View sourceQuestions About This Research
- What does the research say about designer information gathering strategies are influenced by resource type and personal preference?
- When designing tools or systems for designers, consider that they will approach different information formats (digital vs. physical, structured vs. unstructured) with different expectations and behaviors, and that their personal preferences will heavily guide their engagement. Evidence: J of Design Research (2008).
- Why does "Designer information gathering strategies are influenced by resource type and personal preference" matter for design?
- Understanding how designers source and process inspiration is crucial for developing effective design tools and workflows. Recognizing the influence of resource type and individual preference allows for more tailored support systems that can genuinely enhance creativity rather than hinder it.
- How can designers apply this research?
- When designing tools or systems for designers, consider that they will approach different information formats (digital vs. physical, structured vs. unstructured) with different expectations and behaviors, and that their personal preferences will heavily guide their engagement.
- What were the main findings?
- Traditional and electronic resources are not used in the same way by designers.. Information gathering strategies are strongly influenced by designers' preferences.
- What research method was used?
- Mixed-methods research (interviews and experimental protocol).
- How strong is the evidence?
- Evidence strength is rated Moderate effect, based on a 2008 journal from J of Design Research.
- What should I do differently in my next project?
- When developing a new design tool or platform, conduct user research to understand how target users gather inspiration and what their preferred methods are. Design the system to seamlessly integrate with or support these varied strategies.
- What are the limitations?
- The study's findings might be specific to the professional designers interviewed and the particular design domains they work in. The experimental protocol may not fully capture the nuances of real-world, unconstrained design exploration.