Short answer
When designing tools for content creation, focus on modularity, user roles, and a clear workflow to enhance efficiency and reduce barriers to entry.
- Field
- User-Centred Design
- Source
- Open University of the Netherlands Research Portal (2020)
- Method
- Platform design and evaluation
- Evidence
- Strong effect
A flexible and user-friendly platform can significantly reduce the time, cost, and complexity associated with developing scenario-based serious games for cognitive skill acquisition. This user-centred design research insight is drawn from a 2020 study published in Open University of the Netherlands Research Portal. Using Platform design and evaluation, researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing tools for content creation, focus on modularity, user roles, and a clear workflow to enhance efficiency and reduce barriers to entry.
Generic Platform Accelerates Serious Game Development for Complex Cognitive Skills
A flexible and user-friendly platform can significantly reduce the time, cost, and complexity associated with developing scenario-based serious games for cognitive skill acquisition.
Open University of the Netherlands Research Portal · 2020
Key Findings
- 01The EMERGO platform provides common components that cater to most functionalities needed for scenario-based games.
- 02The platform supports users in managing, developing, delivering, and playing a broad variety of scenario-based games.
- 03Evaluation data indicate that the platform enables faster, more user-friendly, and less costly development and delivery of scenario-based games.
Application
Design takeaway
When designing tools for content creation, focus on modularity, user roles, and a clear workflow to enhance efficiency and reduce barriers to entry.
How to apply
When developing a system for creating digital content, break down the process into reusable modules and design interfaces tailored to different user expertise levels.
Project actions
- 01Consider if your design project could benefit from a platform approach, where reusable components speed up development.
- 02Think about the different types of users who will interact with your design tool and tailor the experience accordingly.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Addresses a clear need for more efficient serious game development.
- +Provides a concrete example of a successful platform with long-term viability.
Limitations
The study's findings are specific to the EMERGO platform and may not generalize to all serious game development scenarios.
Reliability & validity
The study's claims are supported by 'evaluation data,' but the specific methodology and metrics used for this evaluation are not detailed, which could affect the perceived reliability and validity.
Think critically
To what extent can a 'generic' platform truly accommodate the unique requirements of highly specialized cognitive skill acquisition without compromising depth or effectiveness?
Design Principles
"Develop adaptable platforms with modular components to facilitate rapid and cost-effective creation of specialized digital experiences."
For designers and developers creating educational or training tools, the efficiency and accessibility of the development process directly impact the feasibility and scalability of their projects. A well-designed platform can democratize the creation of sophisticated learning experiences, making them more widely available and adaptable to diverse user needs.
What This Means for Your Design
Creating special games to learn difficult skills can be slow and expensive. This research shows that a well-designed tool (a platform) can make it much faster, easier, and cheaper to build these learning games.
How to use in your project
- 1.Reference this study when discussing the benefits of using a structured development environment or platform for your design project, especially if it involves complex digital content creation.
Add to My Project
Quick Cite
Paragraph starter
The development of the EMERGO platform demonstrates how a generic, user-centric approach to tool design can significantly enhance the efficiency and reduce the cost of creating specialized digital learning experiences. By providing modular components and catering to diverse user roles, such platforms accelerate the acquisition of complex cognitive skills through scenario-based serious games, offering a valuable model for future design projects in educational technology.
Source
Open University of the Netherlands Research Portal
Developing Scenario-based Serious Games for Complex Cognitive Skills Acquisition: Design, Development and Evaluation of the EMERGO Platform
journal · 2020
View sourceQuestions About This Research
- What does the research say about generic platform accelerates serious game development for complex cognitive skills?
- When designing tools for content creation, focus on modularity, user roles, and a clear workflow to enhance efficiency and reduce barriers to entry. Evidence: Open University of the Netherlands Research Portal (2020).
- Why does "Generic Platform Accelerates Serious Game Development for Complex Cognitive Skills" matter for design?
- For designers and developers creating educational or training tools, the efficiency and accessibility of the development process directly impact the feasibility and scalability of their projects. A well-designed platform can democratize the creation of sophisticated learning experiences, making them more widely available and adaptable to diverse user needs.
- How can designers apply this research?
- When designing tools for content creation, focus on modularity, user roles, and a clear workflow to enhance efficiency and reduce barriers to entry.
- What were the main findings?
- The EMERGO platform provides common components that cater to most functionalities needed for scenario-based games.. The platform supports users in managing, developing, delivering, and playing a broad variety of scenario-based games.. Evaluation data indicate that the platform enables faster, more user-friendly, and less costly development and delivery of scenario-based games.
- What research method was used?
- Platform design and evaluation.
- How strong is the evidence?
- Evidence strength is rated Strong effect, based on a 2020 journal from Open University of the Netherlands Research Portal.
- What should I do differently in my next project?
- When developing a system for creating digital content, break down the process into reusable modules and design interfaces tailored to different user expertise levels.
- What are the limitations?
- The study focuses on a specific platform and its evaluation, and the long-term adaptability to unforeseen future needs is not fully explored.