Short answer

Designers should consider developing interactive digital models to teach complex physical skills, ensuring they are validated by experts and tested for user feasibility.

Field
Modelling
Source
European Journal of Physical Education and Sport Science (2023)
Method
Research and Development (ADDIE model)
Sample
49 participants (19 coaches, 30 athletes)
Evidence
Strong effect

A web-based training platform, developed using the ADDIE model, was found to be valid, feasible, and effective in teaching the complex Pencak Silat doubles category. This modelling research insight is drawn from a 2023 study published in European Journal of Physical Education and Sport Science. Using Research and development (addie model) with 49 participants (19 coaches, 30 athletes), researchers explored how this design variable affects real-world outcomes. The key design takeaway: Designers should consider developing interactive digital models to teach complex physical skills, ensuring they are validated by experts and tested for user feasibility.

Study
ModellingRecentStrong effect

Web-based training media significantly improves Pencak Silat doubles category learning

A web-based training platform, developed using the ADDIE model, was found to be valid, feasible, and effective in teaching the complex Pencak Silat doubles category.

European Journal of Physical Education and Sport Science · 2023

01

Key Findings

  • 0183.7% of respondents found the doubles category the most difficult to learn.
  • 0287.8% of respondents had never encountered digital training media for the doubles category.
  • 03The web product was rated as valid by material experts (90.8%) and media experts (95%).
  • 04The media was rated as feasible by athletes (89%) and coaches (92%).
  • 05The media was declared effective, with a statistically significant improvement shown by the paired sample t-test (sig. (2-tailed) < 0.05).
02

Application

Design takeaway

Designers should consider developing interactive digital models to teach complex physical skills, ensuring they are validated by experts and tested for user feasibility.

How to apply

Create interactive 3D models or video tutorials demonstrating complex sports techniques, accessible via a web platform.

Project actions

  • 01Consider using digital tools like websites or apps to model a skill you are trying to teach or improve.
  • 02Gather feedback from potential users (like coaches or athletes) to ensure your digital model is easy to understand and use.
03

Method & Evidence

AimTo develop and evaluate a valid, feasible, and effective web-based training medium for the Pencak Silat doubles category.
MethodResearch and Development (ADDIE model)
ProcedureThe ADDIE model (Analysis, Design, Development, Implementation, Evaluation) was used to create a web-based training medium. This involved needs analysis through questionnaires, design of the digital platform, development of the web content, implementation with users, and evaluation of its validity, feasibility, and effectiveness.
Sample49 participants (19 coaches, 30 athletes)
ContextPencak Silat artistic doubles category training

Variables

IVWeb-based training media (presence/type)
DVLearning effectiveness, validity, feasibility
CVPencak Silat doubles category rules, participant expertise level (coaches/athletes)
04

Strengths & Limitations

Strengths

  • +Utilized a structured development model (ADDIE).
  • +Involved both expert and user validation.
  • +Demonstrated statistically significant effectiveness.

Limitations

My digital model might not be accessible to everyone, or it might not perfectly capture every nuance of the real-world skill.

Reliability & validity

The study's validity is supported by expert ratings and statistical testing. Reliability could be enhanced by using a larger, more diverse sample and conducting longitudinal studies to assess skill retention.

Think critically

How might the effectiveness of this web-based training differ for athletes with varying levels of digital literacy or access to technology?

05

Design Principles

"Digital modelling can enhance the learning and practice of complex physical skills."

This research highlights how digital modelling can create accessible and effective training tools for complex physical skills. It demonstrates the potential for technology to overcome learning barriers and improve skill acquisition in sports.

06

What This Means for Your Design

A website was made to help people learn the tricky 'doubles' moves in Pencak Silat, and it worked really well!

How to use in your project

  • 1.Use this research to justify the development of a digital prototype or simulation to model a complex process or skill.
  • 2.Refer to the ADDIE model as a framework for your own design and development process.
07

Add to My Project

08

Quick Cite

Paragraph starter

This research demonstrates the effectiveness of digital modelling in creating training media. The development of a web-based platform for Pencak Silat doubles category training, utilizing the ADDIE model, resulted in a tool that was validated by experts and found to be highly feasible and effective by users, indicating a strong potential for digital solutions in teaching complex physical skills.

09

Source

European Journal of Physical Education and Sport Science

DEVELOPMENT OF WEB-BASED PENCAK SILAT DOUBLE CATEGORY TRAINING MEDIA

journal · 2023

View source

Questions About This Research

What does the research say about web-based training media significantly improves pencak silat doubles category learning?
Designers should consider developing interactive digital models to teach complex physical skills, ensuring they are validated by experts and tested for user feasibility. Evidence: European Journal of Physical Education and Sport Science (2023).
Why does "Web-based training media significantly improves Pencak Silat doubles category learning" matter for design?
This research highlights how digital modelling can create accessible and effective training tools for complex physical skills. It demonstrates the potential for technology to overcome learning barriers and improve skill acquisition in sports.
How can designers apply this research?
Designers should consider developing interactive digital models to teach complex physical skills, ensuring they are validated by experts and tested for user feasibility.
What were the main findings?
83.7% of respondents found the doubles category the most difficult to learn.. 87.8% of respondents had never encountered digital training media for the doubles category.. The web product was rated as valid by material experts (90.8%) and media experts (95%).. The media was rated as feasible by athletes (89%) and coaches (92%).
What research method was used?
Research and Development (ADDIE model) with 49 participants (19 coaches, 30 athletes).
How strong is the evidence?
Evidence strength is rated Strong effect, based on a 2023 journal from European Journal of Physical Education and Sport Science.
What should I do differently in my next project?
Create interactive 3D models or video tutorials demonstrating complex sports techniques, accessible via a web platform.
What are the limitations?
The study focused on a specific region (Yogyakarta and Central Java) and may not be generalizable to all Pencak Silat practitioners. The effectiveness was measured immediately after use, and long-term retention was not assessed.