Short answer

When designing technologies that involve animals, consider their perspective as active users and design for their direct engagement and understanding, rather than treating them as passive recipients of stimuli.

Field
User-Centred Design
Source
Academic Publication (2025)
Method
Scoping Review
Sample
approx. 800 research works
Evidence
Strong effect

Current animal-technology interactions often treat animals as passive subjects rather than active users, limiting their potential for engagement and benefit. This user-centred design research insight is drawn from a 2025 study published in Academic Publication. Using Scoping review with approx. 800 research works, researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing technologies that involve animals, consider their perspective as active users and design for their direct engagement and understanding, rather than treating them as passive recipients of stimuli.

Study
User-Centred DesignNew This WeekStrong effect

Designing for Animal Users: A Framework for Understanding Animal-Technology Interactions

Current animal-technology interactions often treat animals as passive subjects rather than active users, limiting their potential for engagement and benefit.

Academic Publication · 2025

01

Key Findings

  • 01Most animal-technology systems involve animals with limited potential for direct engagement or sense-making.
  • 02A distinction can be made between animals as users versus subjects of interactive systems.
  • 03Key design considerations for animal users include feedback mechanisms, empirical testing, and projected animal benefits.
02

Application

Design takeaway

When designing technologies that involve animals, consider their perspective as active users and design for their direct engagement and understanding, rather than treating them as passive recipients of stimuli.

How to apply

When developing products for pets, livestock, or wildlife monitoring, actively involve animal behaviourists and conduct user testing with the target animal species to ensure the technology is intuitive and beneficial for them.

Project actions

  • 01Consider the sensory capabilities and cognitive processes of your target animal user.
  • 02Incorporate feedback mechanisms that are clear and meaningful to the animal.
03

Method & Evidence

AimHow can we develop a framework to better understand and design for animal users in technology interactions?
MethodScoping Review
ProcedureThe researchers conducted a comprehensive scoping review of approximately 800 research works to analyze the landscape of animal-technology interactions, categorizing them by research objectives, technologies used, and animal contexts.
Sampleapprox. 800 research works
ContextHuman-Computer Interaction (HCI) and related fields concerning animal-technology interfaces.

Variables

IVType of technology, design approach (user vs. subject focus)
DVAnimal engagement, animal sense-making, projected animal benefits
CVAnimal species, research context
04

Strengths & Limitations

Strengths

  • +Comprehensive review of a broad range of literature.
  • +Development of a useful framework for future research and design.

Limitations

It can be challenging to accurately gauge an animal's understanding or subjective experience with a technology.

Reliability & validity

The reliability of the review depends on the systematic categorization of the 800 research works. Validity is supported by the diverse fields covered and the proposed framework's potential for empirical testing.

Think critically

How might the ethical considerations of designing for animal users differ from designing for human users, and what are the implications for the design process?

05

Design Principles

"Design for animal agency: Empower animals to interact with and understand technology through intuitive feedback and meaningful engagement."

Understanding animals as users, not just subjects, is crucial for designing more effective, ethical, and beneficial technologies for them. This shift in perspective can lead to innovations that genuinely improve animal welfare and enable richer human-animal interactions.

06

What This Means for Your Design

When you make something for an animal, think about how the animal will actually use it and understand it, not just how it affects them.

How to use in your project

  • 1.Use this research to justify your design choices when considering the needs and behaviours of non-human users in your design project.
07

Add to My Project

08

Quick Cite

Paragraph starter

This research highlights the importance of designing for animal users as active participants rather than passive subjects. By considering animal agency, feedback mechanisms, and empirical testing of projected benefits, designers can create more effective and ethical technologies that foster genuine engagement and understanding for non-human users.

09

Source

Academic Publication

Animals' Entanglement with Technology: a Scoping Review

journal · 2025

View source

Questions About This Research

What does the research say about designing for animal users: a framework for understanding animal-technology interactions?
When designing technologies that involve animals, consider their perspective as active users and design for their direct engagement and understanding, rather than treating them as passive recipients of stimuli. Evidence: Academic Publication (2025).
Why does "Designing for Animal Users: A Framework for Understanding Animal-Technology Interactions" matter for design?
Understanding animals as users, not just subjects, is crucial for designing more effective, ethical, and beneficial technologies for them. This shift in perspective can lead to innovations that genuinely improve animal welfare and enable richer human-animal interactions.
How can designers apply this research?
When designing technologies that involve animals, consider their perspective as active users and design for their direct engagement and understanding, rather than treating them as passive recipients of stimuli.
What were the main findings?
Most animal-technology systems involve animals with limited potential for direct engagement or sense-making.. A distinction can be made between animals as users versus subjects of interactive systems.. Key design considerations for animal users include feedback mechanisms, empirical testing, and projected animal benefits.
What research method was used?
Scoping Review with approx. 800 research works.
How strong is the evidence?
Evidence strength is rated Strong effect, based on a 2025 journal from Academic Publication.
What should I do differently in my next project?
When developing products for pets, livestock, or wildlife monitoring, actively involve animal behaviourists and conduct user testing with the target animal species to ensure the technology is intuitive and beneficial for them.
What are the limitations?
The review's scope might be limited by the availability and accessibility of research, and the interpretation of 'engagement' and 'sense-making' can be subjective.