Short answer
Design products and experiences that embrace and support the user's intrinsic motivation to experiment, learn, and invest time into new technologies, recognizing this as a key driver of adoption.
- Field
- Innovation & Design
- Source
- Columbia Academic Commons (Columbia University) (2018)
- Method
- Multi-method approach combining qualitative research techniques.
- Evidence
- Strong effect
Early adopters of commercial immersive technologies, like VR, often engage in a blend of play and labor, termed 'playbor,' which fuels their adoption and integration into daily life. This innovation & design research insight is drawn from a 2018 study published in Columbia Academic Commons (Columbia University). Using Multi-method approach combining qualitative research techniques., researchers explored how this design variable affects real-world outcomes. The key design takeaway: Design products and experiences that embrace and support the user's intrinsic motivation to experiment, learn, and invest time into new technologies, recognizing this as a key driver of adoption.
Playful 'Playbor' Drives Early Adoption of Immersive Technologies
Early adopters of commercial immersive technologies, like VR, often engage in a blend of play and labor, termed 'playbor,' which fuels their adoption and integration into daily life.
Columbia Academic Commons (Columbia University) · 2018
Key Findings
- 01Early adopters engage in 'playbor,' a blurred state between work and play, to explore and integrate new immersive technologies.
- 02Publicity, social forces (like meetups), and industry influence are key drivers of technology diffusion.
- 03The adoption process is an embodied and often irrational experience, significantly shaped by play.
Application
Design takeaway
Design products and experiences that embrace and support the user's intrinsic motivation to experiment, learn, and invest time into new technologies, recognizing this as a key driver of adoption.
How to apply
When launching a new technology, consider creating platforms or communities where users can share their 'playbor' experiences, fostering a sense of shared investment and accelerating diffusion.
Project actions
- 01When researching new technologies, look for how users blend 'work' and 'play' in their engagement.
- 02Consider how community meetups or online forums contribute to the adoption and refinement of a product.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Utilizes a robust multi-method approach for rich qualitative data.
- +Focuses on a specific, under-researched phenomenon ('playbor') in technology adoption.
Limitations
This research is specific to early adopters of immersive tech in a particular urban environment; findings may not generalize to all users or technologies.
Reliability & validity
The use of multiple qualitative methods (interviews, observation, autoethnography) enhances the validity of the findings by providing triangulation. Reliability would depend on the consistency of participant experiences and researcher interpretation across different observations.
Think critically
To what extent is 'playbor' a unique characteristic of immersive technologies, or is it a generalizable aspect of early adoption for many complex innovations?
Design Principles
"Embrace the user's intrinsic motivation for exploration and integration through a blend of playful engagement and dedicated effort."
Understanding the motivations and behaviors of early adopters is crucial for forecasting the diffusion of new technologies. Recognizing the 'playbor' dynamic can inform marketing strategies and product development, focusing on how users intrinsically invest time and resources into exploring and integrating novel tech.
What This Means for Your Design
People who are the first to try new tech, like VR headsets, often treat it like a fun hobby but also put in a lot of effort to learn and use it. This mix of playing and working, called 'playbor,' is why they get so into it and help spread the technology to others.
How to use in your project
- 1.Reference this study when discussing user motivation, adoption curves, or the role of community in the diffusion of innovations within your design project.
Add to My Project
Quick Cite
Paragraph starter
Research into early adopters of commercial immersive technologies reveals that the adoption process is significantly influenced by a phenomenon termed 'playbor,' a blend of playful exploration and dedicated effort. This intrinsic motivation drives users to invest time and resources, shaping their integration of new technologies and contributing to their broader diffusion within society.
Source
Columbia Academic Commons (Columbia University)
Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology
journal · 2018
View sourceQuestions About This Research
- What does the research say about playful 'playbor' drives early adoption of immersive technologies?
- Design products and experiences that embrace and support the user's intrinsic motivation to experiment, learn, and invest time into new technologies, recognizing this as a key driver of adoption. Evidence: Columbia Academic Commons (Columbia University) (2018).
- Why does "Playful 'Playbor' Drives Early Adoption of Immersive Technologies" matter for design?
- Understanding the motivations and behaviors of early adopters is crucial for forecasting the diffusion of new technologies. Recognizing the 'playbor' dynamic can inform marketing strategies and product development, focusing on how users intrinsically invest time and resources into exploring and integrating novel tech.
- How can designers apply this research?
- Design products and experiences that embrace and support the user's intrinsic motivation to experiment, learn, and invest time into new technologies, recognizing this as a key driver of adoption.
- What were the main findings?
- Early adopters engage in 'playbor,' a blurred state between work and play, to explore and integrate new immersive technologies.. Publicity, social forces (like meetups), and industry influence are key drivers of technology diffusion.. The adoption process is an embodied and often irrational experience, significantly shaped by play.
- What research method was used?
- Multi-method approach combining qualitative research techniques..
- How strong is the evidence?
- Evidence strength is rated Strong effect, based on a 2018 journal from Columbia Academic Commons (Columbia University).
- What should I do differently in my next project?
- When launching a new technology, consider creating platforms or communities where users can share their 'playbor' experiences, fostering a sense of shared investment and accelerating diffusion.
- What are the limitations?
- The study is situated in New York City and focuses on early adopters, which may not represent all user groups or geographical locations.