Short answer

Incorporate participatory design methods and iterative feedback loops to develop digital health tools that are not only functional but also highly usable and engaging for the target audience.

Field
User-Centred Design
Source
Digital Health (2024)
Method
Participatory design and usability pilot study
Sample
37 participants in co-creation sessions, 20 participants in the usability pilot study (10 patients, 10 healthcare professionals)
Evidence
Strong effect

A gamified web application, co-designed with users and incorporating motivational interviewing, demonstrated excellent usability and patient satisfaction in a pilot study for improving treatment retention in individuals with alcohol-related liver disease. This user-centred design research insight is drawn from a 2024 study published in Digital Health. Using Participatory design and usability pilot study with 37 participants in co-creation sessions, 20 participants in the usability pilot study (10 patients, 10 healthcare professionals), researchers explored how this design variable affects real-world outcomes. The key design takeaway: Incorporate participatory design methods and iterative feedback loops to develop digital health tools that are not only functional but also highly usable and engaging for the target audience.

Study
User-Centred DesignRecentStrong effect

Gamified Web App Achieves Excellent Usability for Alcohol Use Disorder Treatment Retention

A gamified web application, co-designed with users and incorporating motivational interviewing, demonstrated excellent usability and patient satisfaction in a pilot study for improving treatment retention in individuals with alcohol-related liver disease.

Digital Health · 2024

01

Key Findings

  • 01The gamified web app achieved excellent usability scores (SUS median = 85) among both patients and healthcare professionals.
  • 02Patients reported high satisfaction with the web app's usability, information quality, and interface.
  • 03Key positive aspects identified were the provision of feedback, use of metaphors, and audiovisual materials.
  • 04The intervention was deemed highly acceptable by both user groups.
02

Application

Design takeaway

Incorporate participatory design methods and iterative feedback loops to develop digital health tools that are not only functional but also highly usable and engaging for the target audience.

How to apply

When designing any digital product, especially in healthcare, conduct co-design workshops with potential users and follow up with usability testing and interviews to refine the design based on their experiences.

Project actions

  • 01Involve your target users early and often in the design process.
  • 02Use standardized usability questionnaires like the SUS to get objective data.
  • 03Conduct qualitative interviews to understand the 'why' behind user feedback.
03

Method & Evidence

AimTo assess the usability and acceptability of a blended intervention (gamified web app + motivational interviewing) designed to improve treatment retention for patients with alcohol-related liver disease and alcohol use disorder.
MethodParticipatory design and usability pilot study
ProcedureCo-creation sessions were held with a diverse group of stakeholders to inform the design of a gamified web app. A brief motivational intervention was developed based on established models. A pilot study was then conducted with patients and healthcare professionals to evaluate the usability of the web app using standardized questionnaires (SUS, PSSUQ) and gather qualitative feedback through semi-structured interviews.
Sample37 participants in co-creation sessions, 20 participants in the usability pilot study (10 patients, 10 healthcare professionals)
ContextDigital health intervention for alcohol use disorder treatment

Variables

IVBlended intervention (gamified web app + motivational interviewing)
DVUsability (SUS, PSSUQ scores), patient satisfaction, acceptability
CVParticipant demographics (patients with ArLD, healthcare professionals)
04

Strengths & Limitations

Strengths

  • +Inclusion of diverse stakeholders in the design process.
  • +Use of validated usability assessment tools.
  • +Qualitative data collection to understand user experience.

Limitations

The pilot study focused only on usability, not whether the app actually helped people stay in treatment. More testing is needed.

Reliability & validity

The use of standardized questionnaires like SUS and PSSUQ contributes to the reliability and validity of the usability findings. The qualitative interviews provide deeper insights into user perceptions, enhancing the validity of the results.

Think critically

While the usability was excellent, how might the gamified elements or motivational interviewing be adapted for users who are less tech-savvy or have different motivational drivers?

05

Design Principles

"Design digital health interventions through co-creation and iterative user feedback to maximize usability and acceptability."

This research highlights the power of participatory design and user feedback in creating effective digital health interventions. By involving end-users throughout the development process, designers can ensure that the final product is not only functional but also engaging and meets the specific needs of the target audience, leading to better adherence and outcomes.

06

What This Means for Your Design

Making a game-like app to help people stick with treatment for drinking problems was really easy to use and people liked it a lot because they were involved in making it.

How to use in your project

  • 1.Reference this study when discussing the importance of user research and co-design in your own design project.
  • 2.Use the findings on effective gamification elements to justify design choices in your digital product.
07

Add to My Project

08

Quick Cite

Paragraph starter

This research demonstrates the significant impact of user-centered design on the development of digital health interventions. By employing participatory co-creation sessions and iterative feedback loops, the 'My Way Up' web application achieved excellent usability scores (SUS median = 85) and high user satisfaction among patients and healthcare professionals. The study underscores that involving end-users throughout the design process is critical for creating engaging and effective tools that meet specific user needs and improve adherence to treatment.

09

Source

Digital Health

Multiplatform web app (My Way Up) plus motivational interviewing for improving treatment retention in patients with onset of alcohol-related liver disease and alcohol use disorder – an example of participatory research

journal · 2024

View source

Questions About This Research

What does the research say about gamified web app achieves excellent usability for alcohol use disorder treatment retention?
Incorporate participatory design methods and iterative feedback loops to develop digital health tools that are not only functional but also highly usable and engaging for the target audience. Evidence: Digital Health (2024).
Why does "Gamified Web App Achieves Excellent Usability for Alcohol Use Disorder Treatment Retention" matter for design?
This research highlights the power of participatory design and user feedback in creating effective digital health interventions. By involving end-users throughout the development process, designers can ensure that the final product is not only functional but also engaging and meets the specific needs of the target audience, leading to better adherence and outcomes.
How can designers apply this research?
Incorporate participatory design methods and iterative feedback loops to develop digital health tools that are not only functional but also highly usable and engaging for the target audience.
What were the main findings?
The gamified web app achieved excellent usability scores (SUS median = 85) among both patients and healthcare professionals.. Patients reported high satisfaction with the web app's usability, information quality, and interface.. Key positive aspects identified were the provision of feedback, use of metaphors, and audiovisual materials.. The intervention was deemed highly acceptable by both user groups.
What research method was used?
Participatory design and usability pilot study with 37 participants in co-creation sessions, 20 participants in the usability pilot study (10 patients, 10 healthcare professionals).
How strong is the evidence?
Evidence strength is rated Strong effect, based on a 2024 journal from Digital Health.
What should I do differently in my next project?
When designing any digital product, especially in healthcare, conduct co-design workshops with potential users and follow up with usability testing and interviews to refine the design based on their experiences.
What are the limitations?
The study was a pilot and did not assess the clinical effectiveness of the intervention; a randomized-controlled trial is needed.