Short answer

Designers must proactively address trust across all stakeholder interactions within location-based games, not just between the player and the system.

Field
User-Centred Design
Source
Academic Publication (2026)
Method
Qualitative research (in-depth interviews and thematic analysis)
Sample
26 participants
Evidence
Moderate effect

Trust in location-based games is a multifaceted construct, influenced by player interactions with the game system, other players, the local community, and even non-players. This user-centred design research insight is drawn from a 2026 study published in Academic Publication. Using Qualitative research (in-depth interviews and thematic analysis) with 26 participants, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Designers must proactively address trust across all stakeholder interactions within location-based games, not just between the player and the system.

Study
User-Centred DesignNew This WeekModerate effect

Player Trust in Location-Based Games is Built on Four Key Relationships

Trust in location-based games is a multifaceted construct, influenced by player interactions with the game system, other players, the local community, and even non-players.

Academic Publication · 2026

01

Key Findings

  • 01Trust is established across four key relationships: player-system, player-player, player-community, and player-non-player.
  • 02Five aspects of trust are critical: fair play, location privacy, online vetting, hybrid interaction, and public play.
02

Application

Design takeaway

Designers must proactively address trust across all stakeholder interactions within location-based games, not just between the player and the system.

How to apply

When designing a new location-based game, map out all potential trust relationships (player-system, player-player, player-community, player-non-player) and design features to foster trust in each.

Project actions

  • 01When researching user experience, consider all the people who might be affected by a design, not just the primary user.
  • 02Think about how your design might impact public spaces and the people who use them.
03

Method & Evidence

AimHow do players perceive, build, and sustain trust within location-based games as hybrid spaces?
MethodQualitative research (in-depth interviews and thematic analysis)
ProcedureResearchers conducted in-depth interviews with players of popular location-based games to understand their perspectives on trust. The data was then analyzed using reflexive thematic analysis to identify patterns and themes related to trust dynamics.
Sample26 participants
ContextLocation-based games (e.g., Pokémon GO, Monster Hunter Now, Ingress, Pikmin Bloom)

Variables

IV["Type of trust relationship (player-system, player-player, player-community, player-non-player)","Aspect of trust (fair play, location privacy, online vetting, hybrid interaction, public play)"]
DVPerceived trust
CV["Specific location-based game being played","Player demographics"]
04

Strengths & Limitations

Strengths

  • +Provides a nuanced model for understanding trust in a specific, growing genre of interactive technology.
  • +Offers practical design implications for developers of location-based games.

Limitations

It can be challenging to directly measure trust. The study relies on qualitative data, which may not be generalizable to all user groups or game types.

Reliability & validity

The use of reflexive thematic analysis allows for a deep exploration of participant experiences, enhancing the validity of the findings. However, the qualitative nature and relatively small sample size may limit generalizability, impacting external validity. Reliability could be improved through inter-rater reliability checks on the thematic analysis.

Think critically

How might the design of a location-based game inadvertently create distrust among non-players or the local community, and what design interventions could mitigate this?

05

Design Principles

"Design for multifaceted trust by considering the entire ecosystem of interactions surrounding a location-based experience."

Understanding these diverse trust dynamics is crucial for designers of location-based games. By addressing concerns related to fairness, privacy, and safety across all these relationships, designers can foster a more engaging and sustainable player experience.

06

What This Means for Your Design

For games that use your real-world location, players need to trust the game, other players, and even people around them. Designers should think about how to make sure everyone feels safe and treated fairly.

How to use in your project

  • 1.Use the identified trust relationships (player-system, player-player, player-community, player-non-player) as a framework for user research in your design project.
  • 2.Analyze how your design choices might impact these different trust dynamics.
07

Add to My Project

08

Quick Cite

Paragraph starter

This research indicates that for location-based interactive systems, trust is a complex interplay between the user and the system, other users, the local community, and even bystanders. A successful design must therefore consider and actively foster trust across all these relationships, addressing concerns such as fair play, data privacy, and safe public interaction to ensure a positive and sustainable user experience.

09

Source

Academic Publication

Understanding the Dynamics of Trust in Location-Based Games as Hybrid Spaces: The Players' Perspective

journal · 2026

View source

Questions About This Research

What does the research say about player trust in location-based games is built on four key relationships?
Designers must proactively address trust across all stakeholder interactions within location-based games, not just between the player and the system. Evidence: Academic Publication (2026).
Why does "Player Trust in Location-Based Games is Built on Four Key Relationships" matter for design?
Understanding these diverse trust dynamics is crucial for designers of location-based games. By addressing concerns related to fairness, privacy, and safety across all these relationships, designers can foster a more engaging and sustainable player experience.
How can designers apply this research?
Designers must proactively address trust across all stakeholder interactions within location-based games, not just between the player and the system.
What were the main findings?
Trust is established across four key relationships: player-system, player-player, player-community, and player-non-player.. Five aspects of trust are critical: fair play, location privacy, online vetting, hybrid interaction, and public play.
What research method was used?
Qualitative research (in-depth interviews and thematic analysis) with 26 participants.
How strong is the evidence?
Evidence strength is rated Moderate effect, based on a 2026 journal from Academic Publication.
What should I do differently in my next project?
When designing a new location-based game, map out all potential trust relationships (player-system, player-player, player-community, player-non-player) and design features to foster trust in each.
What are the limitations?
Findings are based on player self-reports and may be influenced by individual biases. The study focused on specific games, and trust dynamics might vary across different genres or mechanics.