Short answer

When designing for behavior change (like reducing plastic), use familiar UI patterns to ensure usability while using visual aesthetics to drive emotional stimulation and brand loyalty.

Field
User-Centred Design
Source
Matics Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology) (2022)
Method
Mixed-methods Usability Testing (System Usability Scale and User Experience Questionnaire)
Sample
null
Evidence
Strong effect

Familiar interaction patterns combined with visual feedback on environmental impact satisfy user needs for both operational efficiency and emotional engagement. This user-centred design research insight is drawn from a 2022 study published in Matics Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology). Using Mixed-methods usability testing (system usability scale and user experience questionnaire) with null, researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing for behavior change (like reducing plastic), use familiar UI patterns to ensure usability while using visual aesthetics to drive emotional stimulation and brand loyalty.

Study
User-Centred DesignHigh ImpactStrong effect

Mobile refill commerce interfaces increase user stimulation by reinforcing sustainable consumption habits

Familiar interaction patterns combined with visual feedback on environmental impact satisfy user needs for both operational efficiency and emotional engagement.

Matics Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology) · 2022

01

Key Findings

  • 01High attractiveness and stimulation scores (above 2.0) indicate that users find ecological mission-driven UI visually engaging.
  • 02System Usability Scale score of 79 exceeds the industry average (68), placing the UI in the 'Good' and 'Acceptable' category.
  • 03The novelty score (1.45) was significantly lower than other metrics, suggesting users prefer conventional commerce layouts over radical innovation for utility tasks.
02

Application

Design takeaway

When designing for behavior change (like reducing plastic), use familiar UI patterns to ensure usability while using visual aesthetics to drive emotional stimulation and brand loyalty.

How to apply

Implement a 'savings dashboard' in the checkout flow that shows the specific number of plastic bottles saved per transaction to increase the 'Stimulation' and 'Attractiveness' metrics found in the study.

Project actions

  • 01Use the SUS (System Usability Scale) to get a quick 'grade' for your prototype.
  • 02Don't try to reinvent the wheel with navigation if your app involves a complex task like buying or refilling items.
  • 03Look at the 'Stimulation' score to see if your design actually makes users want to use it more than once.
03

Method & Evidence

AimTo design and evaluate the usability and user experience of a mobile interface specifically for plastic-free liquid refill services.
MethodMixed-methods Usability Testing (System Usability Scale and User Experience Questionnaire)
ProcedureParticipants performed specific tasks within the Bersii application prototype related to ordering refill products, followed by completing the 29-item SUS survey and the 26-item UEQ across six dimensions.
Samplenull
ContextEco-friendly commerce and sustainability-focused mobile applications in Indonesia.

Variables

IVMobile refill commerce interface design (Bersii application prototype)
DVUsability (measured by System Usability Scale scores) and User Experience (measured by User Experience Questionnaire scores across six dimensions)
CVSpecific tasks performed by participants within the application prototype (e.g., ordering refill products)
04

Strengths & Limitations

Strengths

  • +Employs mixed-methods research combining quantitative SUS and UEQ with qualitative observations from task performance.
  • +Focuses on a relevant and timely context of sustainable consumption and reducing plastic waste.
  • +Addresses a clear 'why' in the user journey, identifying friction points in adopting refill models.

Limitations

Standardized surveys like SUS don't tell you *what* specifically to fix, only that something is wrong. You need open-ended interviews to find the specific UI flaws.

Reliability & validity

Reliability is supported by standardized questionnaires (SUS, UEQ) which have established reliability. Validity is enhanced by the mixed-methods approach, capturing both user perceptions and task performance. However, construct validity regarding the direct link between UI design and actual behavioral change is limited without longitudinal data. External validity is impacted by the unspecified demographics, limiting generalizability to the Indonesian context and beyond.

Think critically

If an app is for ‘social good,’ should it prioritize 'Efficiency' (getting the task done) or 'Stimulation' (making the user feel good about their impact)? How did this study balance both?

05

Design Principles

"Low-friction sustainability: Complex environmental actions must be mapped to simple, high-affordance interface patterns."

Users looking to reduce plastic waste often face high 'friction' when switching from traditional retail to refill models. Providing a highly efficient and dependable interface lowers the cognitive barrier to lifestyle changes, making sustainable behavior feel convenient rather than burdensome.

06

What This Means for Your Design

If you build an app to help the environment, make sure it looks and works like a normal shopping app so people don't get confused, but use cool visuals to keep them excited about your mission.

How to use in your project

  • 1.Cite this to justify using a standard e-commerce layout for a social-impact project.
  • 2.Use the UEQ dimensions (Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, Novelty) as headings for your own qualitative analysis.
07

Add to My Project

08

Quick Cite

Paragraph starter

According to Ramadhani et al. (2022), maintaining high levels of stimulation and attractiveness in sustainable UI design can achieve a 'Good' usability rating (SUS 79), even when novelty is sacrificed for common design conventions.

09

Source

Matics Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology)

Design and User Experience Evaluation of Bersii Android-based Mobile Application User Interface

journal · 2022

View source

Questions About This Research

What does the research say about mobile refill commerce interfaces increase user stimulation by reinforcing sustainable consumption habits?
When designing for behavior change (like reducing plastic), use familiar UI patterns to ensure usability while using visual aesthetics to drive emotional stimulation and brand loyalty. Evidence: Matics Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology) (2022).
Why does "Mobile refill commerce interfaces increase user stimulation by reinforcing sustainable consumption habits" matter for design?
Users looking to reduce plastic waste often face high 'friction' when switching from traditional retail to refill models. Providing a highly efficient and dependable interface lowers the cognitive barrier to lifestyle changes, making sustainable behavior feel convenient rather than burdensome.
How can designers apply this research?
When designing for behavior change (like reducing plastic), use familiar UI patterns to ensure usability while using visual aesthetics to drive emotional stimulation and brand loyalty.
What were the main findings?
High attractiveness and stimulation scores (above 2.0) indicate that users find ecological mission-driven UI visually engaging.. System Usability Scale score of 79 exceeds the industry average (68), placing the UI in the 'Good' and 'Acceptable' category.. The novelty score (1.45) was significantly lower than other metrics, suggesting users prefer conventional commerce layouts over radical innovation for utility tasks.
What research method was used?
Mixed-methods Usability Testing (System Usability Scale and User Experience Questionnaire) with null.
How strong is the evidence?
Evidence strength is rated Strong effect, based on a 2022 journal from Matics Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer Science and Information Technology).
What should I do differently in my next project?
Implement a 'savings dashboard' in the checkout flow that shows the specific number of plastic bottles saved per transaction to increase the 'Stimulation' and 'Attractiveness' metrics found in the study.
What are the limitations?
The study does not specify the demographic age range, which heavily influences tech-fluency and SUS scores; the low novelty score suggests the app may feel 'generic' despite being functional.