Short answer
Designers must move beyond a one-size-fits-all approach and actively seek to understand and integrate the needs and perspectives of diverse user groups throughout the VR design and development process.
- Field
- User-Centred Design
- Source
- arXiv (Cornell University) (2023)
- Method
- Scoping Review
- Evidence
- Moderate effect
Existing virtual reality research has not adequately addressed the concept of inclusion, which encompasses the active involvement of diverse user groups in the entire lifecycle of VR technology. This user-centred design research insight is drawn from a 2023 study published in arXiv (Cornell University). Using Scoping review, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Designers must move beyond a one-size-fits-all approach and actively seek to understand and integrate the needs and perspectives of diverse user groups throughout the VR design and development process.
Virtual Reality Inclusion: A Scoping Review Reveals Critical Gaps in Design and Adoption
Existing virtual reality research has not adequately addressed the concept of inclusion, which encompasses the active involvement of diverse user groups in the entire lifecycle of VR technology.
arXiv (Cornell University) · 2023
Key Findings
- 01The concept of inclusion in VR is underdeveloped in current research.
- 02Key target groups for inclusion studies include individuals with disabilities, varying genders, and different age groups.
- 03Community-based design, particularly with Indigenous communities, represents an important avenue for inclusive VR.
- 04Generic and group-specific barriers to VR inclusion have been identified.
- 05Significant research gaps exist across all identified categories.
Application
Design takeaway
Designers must move beyond a one-size-fits-all approach and actively seek to understand and integrate the needs and perspectives of diverse user groups throughout the VR design and development process.
How to apply
When designing VR experiences, conduct user research with a broad range of potential users, including those with disabilities, different age groups, and from various cultural backgrounds. Consider co-design workshops and participatory design methods.
Project actions
- 01When designing a VR experience, think about who might be excluded and how you can make it more inclusive.
- 02Consider researching the specific needs of different user groups (e.g., people with visual impairments, older adults) for your VR project.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Provides a broad overview of the existing literature on VR inclusion.
- +Categorizes research by specific user groups, offering structured insights.
Limitations
It can be challenging to recruit a truly representative sample of diverse users for testing, and the specific needs of every group may not be fully understood.
Reliability & validity
The reliability of a scoping review depends on the comprehensiveness of the search strategy and the consistency of the categorization process. Validity is enhanced by the systematic approach to identifying and synthesizing relevant literature.
Think critically
Given the identified research gaps, what are the most pressing ethical considerations for designers working on VR technologies today?
Design Principles
"Design for inclusion by actively engaging diverse user groups throughout the entire product lifecycle."
Understanding and addressing inclusion in VR design is crucial for ensuring equitable access and meaningful engagement for all users. Neglecting this aspect can lead to technologies that inadvertently exclude or marginalize specific demographics, limiting their potential impact and adoption.
What This Means for Your Design
This study looked at how much research has been done on making virtual reality (VR) welcoming and usable for everyone. It found that not enough research focuses on including people with different abilities, genders, ages, or cultural backgrounds in VR design and use.
How to use in your project
- 1.Cite this review when discussing the importance of user diversity and the need for inclusive design in your VR project's background or justification.
Add to My Project
Quick Cite
Paragraph starter
This scoping review highlights a significant gap in virtual reality research concerning user inclusion, indicating that the active involvement of diverse groups in VR technology's adoption, use, design, and development is not adequately studied. This underscores the critical need for designers to proactively address potential barriers and ensure equitable access and meaningful engagement for all potential users in their design projects.
Source
arXiv (Cornell University)
Inclusion in Virtual Reality Technology: A Scoping Review
journal · 2023
View sourceQuestions About This Research
- What does the research say about virtual reality inclusion: a scoping review reveals critical gaps in design and adoption?
- Designers must move beyond a one-size-fits-all approach and actively seek to understand and integrate the needs and perspectives of diverse user groups throughout the VR design and development process. Evidence: arXiv (Cornell University) (2023).
- Why does "Virtual Reality Inclusion: A Scoping Review Reveals Critical Gaps in Design and Adoption" matter for design?
- Understanding and addressing inclusion in VR design is crucial for ensuring equitable access and meaningful engagement for all users. Neglecting this aspect can lead to technologies that inadvertently exclude or marginalize specific demographics, limiting their potential impact and adoption.
- How can designers apply this research?
- Designers must move beyond a one-size-fits-all approach and actively seek to understand and integrate the needs and perspectives of diverse user groups throughout the VR design and development process.
- What were the main findings?
- The concept of inclusion in VR is underdeveloped in current research.. Key target groups for inclusion studies include individuals with disabilities, varying genders, and different age groups.. Community-based design, particularly with Indigenous communities, represents an important avenue for inclusive VR.. Generic and group-specific barriers to VR inclusion have been identified.
- What research method was used?
- Scoping Review.
- How strong is the evidence?
- Evidence strength is rated Moderate effect, based on a 2023 journal from arXiv (Cornell University).
- What should I do differently in my next project?
- When designing VR experiences, conduct user research with a broad range of potential users, including those with disabilities, different age groups, and from various cultural backgrounds. Consider co-design workshops and participatory design methods.
- What are the limitations?
- The review may be limited by the scope of the search terms and databases used, and the rapid evolution of VR technology means new inclusion challenges may emerge.