Short answer

Adopt inquiry-based learning models to design educational experiences that empower students to explore and understand complex, emerging media formats.

Field
Modelling
Source
Media Practice and Education (2020)
Method
Case Study
Evidence
Moderate effect

Inquiry-based learning models, when applied to immersive media, can effectively bridge the gap between theoretical understanding and practical application for students. This modelling research insight is drawn from a 2020 study published in Media Practice and Education. Using Case study, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Adopt inquiry-based learning models to design educational experiences that empower students to explore and understand complex, emerging media formats.

Study
ModellingHigh ImpactModerate effect

Inquiry-Based Learning Models Enhance Conceptual Understanding of Immersive Media

Inquiry-based learning models, when applied to immersive media, can effectively bridge the gap between theoretical understanding and practical application for students.

Media Practice and Education · 2020

01

Key Findings

  • 01Inquiry-based learning is a vital approach for developing higher-order skills in students engaging with immersive media.
  • 02The integration of immersive media into coursework can foster new understandings of media forms.
  • 03There is a connection between inquiry-based learning in immersive media and traditional problem-based learning models.
02

Application

Design takeaway

Adopt inquiry-based learning models to design educational experiences that empower students to explore and understand complex, emerging media formats.

How to apply

Design educational modules or workshops where students are given open-ended challenges related to VR/AR or other immersive media, guiding them to research, experiment, and present their findings.

Project actions

  • 01Frame your design project around a specific question or problem related to immersive media.
  • 02Document your research process, including the questions you asked and how you sought answers.
03

Method & Evidence

AimHow can immersive media researchers use inquiry-based learning to conceptually engage students with emerging formats through coursework design?
MethodCase Study
ProcedureSix case studies from three Australian universities were analyzed to explore the teaching-research nexus in immersive media practices. The study examined various inquiry-based learning approaches across writing, production, post-production, and spectatorship at undergraduate and postgraduate levels.
ContextHigher education, specifically within media and digital design programs.

Variables

IVInquiry-based learning approaches
DVConceptual understanding of immersive media, development of higher-order skills
CVLevel of study (undergraduate/postgraduate), specific immersive media area (writing, production, etc.)
04

Strengths & Limitations

Strengths

  • +Focuses on a contemporary and rapidly evolving field (immersive media).
  • +Examines practical pedagogical models (inquiry-based learning) within a real-world educational context.

Limitations

The effectiveness of inquiry-based learning can depend heavily on the student's prior knowledge and the facilitator's skill.

Reliability & validity

The case study approach provides rich qualitative data but may have limited generalizability. Reliability could be enhanced through triangulation of data sources (e.g., student work, instructor interviews, student surveys).

Think critically

To what extent does the 'teaching-research nexus' in immersive media differ from other established design disciplines, and how might this impact the effectiveness of inquiry-based learning models?

05

Design Principles

"Emerging technologies are best understood and innovated upon through active, student-led inquiry."

This research highlights how pedagogical approaches can be adapted to emerging technologies. By framing immersive media within an inquiry-based structure, educators can foster deeper conceptual engagement and develop higher-order thinking skills crucial for navigating rapidly evolving design fields.

06

What This Means for Your Design

When learning about new tech like VR, asking questions and figuring things out yourself (inquiry-based learning) is a great way to really understand it, not just be told about it.

How to use in your project

  • 1.Reference this study when discussing your learning process and how you approached understanding a new design tool or technology.
07

Add to My Project

08

Quick Cite

Paragraph starter

The integration of immersive media into educational practices can be significantly enhanced through inquiry-based learning models, fostering deeper conceptual understanding and higher-order skills. This approach, as demonstrated by research in Australian universities, encourages students to actively explore emerging formats, aligning with the need for adaptable learning in rapidly evolving design fields.

09

Source

Media Practice and Education

Immersive media practices in the classroom: models of the teaching research nexus in an Australian context

journal · 2020

View source

Questions About This Research

What does the research say about inquiry-based learning models enhance conceptual understanding of immersive media?
Adopt inquiry-based learning models to design educational experiences that empower students to explore and understand complex, emerging media formats. Evidence: Media Practice and Education (2020).
Why does "Inquiry-Based Learning Models Enhance Conceptual Understanding of Immersive Media" matter for design?
This research highlights how pedagogical approaches can be adapted to emerging technologies. By framing immersive media within an inquiry-based structure, educators can foster deeper conceptual engagement and develop higher-order thinking skills crucial for navigating rapidly evolving design fields.
How can designers apply this research?
Adopt inquiry-based learning models to design educational experiences that empower students to explore and understand complex, emerging media formats.
What were the main findings?
Inquiry-based learning is a vital approach for developing higher-order skills in students engaging with immersive media.. The integration of immersive media into coursework can foster new understandings of media forms.. There is a connection between inquiry-based learning in immersive media and traditional problem-based learning models.
What research method was used?
Case Study.
How strong is the evidence?
Evidence strength is rated Moderate effect, based on a 2020 journal from Media Practice and Education.
What should I do differently in my next project?
Design educational modules or workshops where students are given open-ended challenges related to VR/AR or other immersive media, guiding them to research, experiment, and present their findings.
What are the limitations?
The study is context-specific to Australian universities and may not be directly generalizable to all educational systems or disciplines.