Short answer
When developing digital learning resources, employ a rigorous validation process involving subject matter experts and end-users to ensure both content accuracy and practical usability.
- Field
- Modelling
- Source
- Jurnal Penelitian Pendidikan IPA (2023)
- Method
- Developmental research using the Plomp model (Preliminary research, Prototyping Phase, Assessment Phase).
- Evidence
- Strong effect
An inquiry-based e-module model, developed through a structured prototyping and assessment process, demonstrates high validity and practicality for improving digital competencies. This modelling research insight is drawn from a 2023 study published in Jurnal Penelitian Pendidikan IPA. Using Developmental research using the plomp model (preliminary research, prototyping phase, assessment phase)., researchers explored how this design variable affects real-world outcomes. The key design takeaway: When developing digital learning resources, employ a rigorous validation process involving subject matter experts and end-users to ensure both content accuracy and practical usability.
Inquiry-Based E-Module Design Validated for Enhanced Digital Competence
An inquiry-based e-module model, developed through a structured prototyping and assessment process, demonstrates high validity and practicality for improving digital competencies.
Jurnal Penelitian Pendidikan IPA · 2023
Key Findings
- 01Expert validity scores for material substance (0.84), visual communication (0.94), learning design (0.81), and software use (0.78) were all in the valid category.
- 02Practicality assessment by teachers yielded 89.71%, and by students yielded 87.28%.
Application
Design takeaway
When developing digital learning resources, employ a rigorous validation process involving subject matter experts and end-users to ensure both content accuracy and practical usability.
How to apply
Utilize a multi-stage development and validation process, incorporating expert reviews and user feedback, when designing any digital learning or interactive tool.
Project actions
- 01When creating a digital prototype, plan for expert reviews to check content and design.
- 02Incorporate user testing early and often to assess the practicality and usability of your design.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Utilized a recognized development model (Plomp).
- +Included both expert validation and user practicality assessment.
Limitations
The study did not measure the actual improvement in student competence, only the perceived validity and practicality of the module.
Reliability & validity
The study reports high validity scores from experts and high practicality scores from users, suggesting good reliability and validity for the developed e-module within its tested context.
Think critically
While the e-module was deemed valid and practical, what further research is needed to confirm its actual impact on improving student competence?
Design Principles
"Digital learning tools should undergo expert validation for content and design, and user-based practicality testing before widespread implementation."
In the context of rapid technological advancement, the design and validation of digital learning tools are crucial for equipping individuals with necessary skills. This research provides a framework for developing and evaluating e-learning resources that are both pedagogically sound and practically implementable.
What This Means for Your Design
This study shows that a carefully designed online learning module (e-module) was tested by experts and users, and it was found to be good and easy to use, suggesting it can help improve digital skills.
How to use in your project
- 1.Reference this study when discussing the validation of digital prototypes or the importance of user testing in your design process.
Add to My Project
Quick Cite
Paragraph starter
The development of digital learning tools requires rigorous validation. Studies like Ananda and Usmeldi (2023) demonstrate that employing structured models, such as the Plomp model, for prototyping and assessment, leads to e-modules with high expert-validated scores for content, design, and usability, alongside strong practical feedback from educators and learners, indicating their suitability for enhancing digital competencies.
Source
Jurnal Penelitian Pendidikan IPA
Validity and Practicality of E-Module Model Inquiry Based Online Learning to Improve Student Competence
journal · 2023
View sourceQuestions About This Research
- What does the research say about inquiry-based e-module design validated for enhanced digital competence?
- When developing digital learning resources, employ a rigorous validation process involving subject matter experts and end-users to ensure both content accuracy and practical usability. Evidence: Jurnal Penelitian Pendidikan IPA (2023).
- Why does "Inquiry-Based E-Module Design Validated for Enhanced Digital Competence" matter for design?
- In the context of rapid technological advancement, the design and validation of digital learning tools are crucial for equipping individuals with necessary skills. This research provides a framework for developing and evaluating e-learning resources that are both pedagogically sound and practically implementable.
- How can designers apply this research?
- When developing digital learning resources, employ a rigorous validation process involving subject matter experts and end-users to ensure both content accuracy and practical usability.
- What were the main findings?
- Expert validity scores for material substance (0.84), visual communication (0.94), learning design (0.81), and software use (0.78) were all in the valid category.. Practicality assessment by teachers yielded 89.71%, and by students yielded 87.28%.
- What research method was used?
- Developmental research using the Plomp model (Preliminary research, Prototyping Phase, Assessment Phase)..
- How strong is the evidence?
- Evidence strength is rated Strong effect, based on a 2023 journal from Jurnal Penelitian Pendidikan IPA.
- What should I do differently in my next project?
- Utilize a multi-stage development and validation process, incorporating expert reviews and user feedback, when designing any digital learning or interactive tool.
- What are the limitations?
- The study focused solely on validity and practicality, not on the direct impact on student competence improvement.