Short answer

When designing digital solutions for specific organizational types, prioritize user feedback throughout the prototyping phase to ensure high usability and adoption.

Field
Modelling
Source
Pilar Nusa Mandiri (2025)
Method
Prototyping and User-Centered Design (UCD) with System Usability Scale (SUS) evaluation.
Sample
15 participants
Evidence
Strong effect

A user-centered design approach to prototyping warehouse management software for cooperatives can lead to highly usable digital solutions. This modelling research insight is drawn from a 2025 study published in Pilar Nusa Mandiri. Using Prototyping and user-centered design (ucd) with system usability scale (sus) evaluation. with 15 participants, researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing digital solutions for specific organizational types, prioritize user feedback throughout the prototyping phase to ensure high usability and adoption.

Study
ModellingNew This WeekStrong effect

KoptiHub Prototype Achieves 'A' Usability Score for Cooperative Warehouse Management

A user-centered design approach to prototyping warehouse management software for cooperatives can lead to highly usable digital solutions.

Pilar Nusa Mandiri · 2025

01

Key Findings

  • 01The KoptiHub prototype achieved a System Usability Scale (SUS) score of 82.17, corresponding to an 'A' grade.
  • 02The prototype demonstrated superior usability compared to previous warehouse management solutions in a cooperative setting.
  • 03Users identified potential areas for improvement, including interface simplification and AI-driven forecasting.
02

Application

Design takeaway

When designing digital solutions for specific organizational types, prioritize user feedback throughout the prototyping phase to ensure high usability and adoption.

How to apply

When developing new software or digital tools, create interactive prototypes early in the design process and gather feedback from representative users to refine the design before full development.

Project actions

  • 01When creating a prototype, focus on the core functions that address the main problem.
  • 02Use a standardized usability questionnaire like SUS to get quantifiable results.
03

Method & Evidence

AimTo develop and evaluate a user-centered prototype for cooperative warehouse management that improves inventory tracking and procurement processes.
MethodPrototyping and User-Centered Design (UCD) with System Usability Scale (SUS) evaluation.
ProcedureA digital warehouse management prototype named 'KoptiHub' was developed using a UCD approach. The prototype was then tested with cooperative administrators using the System Usability Scale (SUS) to measure its usability.
Sample15 participants
ContextCooperative warehouse management within small and medium enterprises (SMEs) specializing in soybean-based industries.

Variables

IVUser-Centered Design approach and prototype features.
DVUsability score (SUS) and user satisfaction.
CVType of industry (soybean-based), cooperative setting, and specific tasks performed during testing.
04

Strengths & Limitations

Strengths

  • +Clear application of UCD principles.
  • +Quantitative usability measurement using SUS.

Limitations

The sample size for usability testing might be small, and the prototype may not represent the full complexity of a final product.

Reliability & validity

The use of the SUS provides a standardized and reliable measure of usability. Validity is supported by the UCD approach, which aims to ensure the design meets user needs.

Think critically

How might the specific context of a 'cooperative' influence the design requirements for warehouse management software compared to a standard commercial enterprise?

05

Design Principles

"Iterative prototyping informed by user feedback is essential for developing effective and usable digital tools."

Developing functional prototypes using user-centered methodologies allows for early validation of design concepts and ensures that the final product meets the specific needs and operational realities of its intended users. This iterative process minimizes the risk of developing solutions that are technically sound but practically unworkable.

06

What This Means for Your Design

Building a test version of a warehouse app for a cooperative and asking users to try it out showed that the app was very easy to use and helpful.

How to use in your project

  • 1.Use the UCD process described to inform your own design methodology.
  • 2.Cite the SUS score as evidence of your prototype's usability.
07

Add to My Project

08

Quick Cite

Paragraph starter

The development of the KoptiHub prototype followed a User-Centered Design (UCD) approach, resulting in a highly usable system with a System Usability Scale (SUS) score of 82.17. This demonstrates the effectiveness of involving end-users throughout the design and prototyping phases to ensure that digital solutions meet practical requirements and user expectations, a principle applicable to any design project aiming for user adoption.

09

Source

Pilar Nusa Mandiri

KOPTIHUB: A WAREHOUSE APPLICATION PROTOTYPE FROM COOPERATIVE PERS PECTIVE

journal · 2025

View source

Questions About This Research

What does the research say about koptihub prototype achieves 'a' usability score for cooperative warehouse management?
When designing digital solutions for specific organizational types, prioritize user feedback throughout the prototyping phase to ensure high usability and adoption. Evidence: Pilar Nusa Mandiri (2025).
Why does "KoptiHub Prototype Achieves 'A' Usability Score for Cooperative Warehouse Management" matter for design?
Developing functional prototypes using user-centered methodologies allows for early validation of design concepts and ensures that the final product meets the specific needs and operational realities of its intended users. This iterative process minimizes the risk of developing solutions that are technically sound but practically unworkable.
How can designers apply this research?
When designing digital solutions for specific organizational types, prioritize user feedback throughout the prototyping phase to ensure high usability and adoption.
What were the main findings?
The KoptiHub prototype achieved a System Usability Scale (SUS) score of 82.17, corresponding to an 'A' grade.. The prototype demonstrated superior usability compared to previous warehouse management solutions in a cooperative setting.. Users identified potential areas for improvement, including interface simplification and AI-driven forecasting.
What research method was used?
Prototyping and User-Centered Design (UCD) with System Usability Scale (SUS) evaluation. with 15 participants.
How strong is the evidence?
Evidence strength is rated Strong effect, based on a 2025 journal from Pilar Nusa Mandiri.
What should I do differently in my next project?
When developing new software or digital tools, create interactive prototypes early in the design process and gather feedback from representative users to refine the design before full development.
What are the limitations?
The study was conducted with a specific cooperative, and the findings may not be universally generalizable to all cooperative settings without further testing. The prototype's AI forecasting feature was not yet implemented.