Short answer

When designing training or support materials for older adults, prioritize using instructors or visual models that reflect their own demographic, particularly in age, to maximize engagement and learning.

Field
User-Centred Design
Source
Sustainability (2020)
Method
Empirical training experiment
Sample
59 participants
Evidence
Strong effect

Training older adults to use technology is more effective when the instructor or demonstrator is perceived as similar to them, particularly in age. This user-centred design research insight is drawn from a 2020 study published in Sustainability. Using Empirical training experiment with 59 participants, researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing training or support materials for older adults, prioritize using instructors or visual models that reflect their own demographic, particularly in age, to maximize engagement and learning.

Study
User-Centred DesignHigh ImpactStrong effect

Older adult tech adoption is boosted by relatable role models.

Training older adults to use technology is more effective when the instructor or demonstrator is perceived as similar to them, particularly in age.

Sustainability · 2020

01

Key Findings

  • 01Observational training significantly improved older adults' technological knowledge, self-efficacy, and sense of social connectedness.
  • 02Training with an older adult role model was more effective in increasing self-efficacy and willingness to use technology compared to younger or child models.
  • 03Model identity positively enhanced the overall training outcomes.
02

Application

Design takeaway

When designing training or support materials for older adults, prioritize using instructors or visual models that reflect their own demographic, particularly in age, to maximize engagement and learning.

How to apply

In developing online tutorials or in-person workshops for older adults, feature instructors or animated characters that are closer in age to the target audience.

Project actions

  • 01When designing a product for a specific age group, consider how you will present instructions or tutorials.
  • 02Think about whether using a peer or someone from the target demographic as a model would be more effective than a generic instructor.
03

Method & Evidence

AimHow does the perceived identity of a role model, specifically age, influence the effectiveness of observational training in improving technology acceptance among older adults?
MethodEmpirical training experiment
ProcedureOlder adults participated in an observational training experiment where they learned to use technology. Different groups were exposed to training models of varying ages (older adult, young adult, child). Outcomes related to technological knowledge, self-efficacy, and willingness to use technology were measured.
Sample59 participants
ContextDigital literacy training for older adults

Variables

IVAge of the role model (older adult, young adult, child)
DVTechnological knowledge, self-efficacy, outcome expectations, sense of social connectedness, willingness to use technology
CVType of technology being trained, training duration, experimental setting
04

Strengths & Limitations

Strengths

  • +Directly addresses a practical problem (digital divide for older adults).
  • +Employs a controlled experimental design to isolate the effect of model identity.

Limitations

The effectiveness of role models might vary based on individual personality, prior experience with technology, and the complexity of the technology being taught.

Reliability & validity

The study's validity is supported by its experimental design. Reliability could be enhanced by using standardized assessment tools for the dependent variables and ensuring consistent delivery of training across conditions.

Think critically

To what extent does the 'relatability' of a role model extend beyond age, and what other factors might influence its effectiveness in observational learning for technology adoption?

05

Design Principles

"Employ relatable role models in user training to enhance learning and adoption, especially for specific demographic groups."

This insight is crucial for designing effective digital literacy programs and interfaces for older demographics. By understanding the impact of model identity, designers can create more engaging and successful training materials that foster greater technology acceptance and reduce the digital divide.

06

What This Means for Your Design

If you're teaching older people how to use a computer, it's best if the person showing them is also older, as they'll learn better.

How to use in your project

  • 1.This research can inform the design of training materials or user guides within your design project, particularly if your target audience includes older adults.
07

Add to My Project

08

Quick Cite

Paragraph starter

The study by Ma, Chan, and Teh (2020) highlights the importance of relatable role models in observational training for older adults. Their research found that using an older adult as a demonstrator significantly improved technology acceptance and self-efficacy compared to younger models, suggesting that designers should consider age-appropriate representation in training materials to bridge the digital divide.

09

Source

Sustainability

Bridging the Digital Divide for Older Adults via Observational Training: Effects of Model Identity from a Generational Perspective

journal · 2020

View source

Questions About This Research

What does the research say about older adult tech adoption is boosted by relatable role models?
When designing training or support materials for older adults, prioritize using instructors or visual models that reflect their own demographic, particularly in age, to maximize engagement and learning. Evidence: Sustainability (2020).
Why does "Older adult tech adoption is boosted by relatable role models." matter for design?
This insight is crucial for designing effective digital literacy programs and interfaces for older demographics. By understanding the impact of model identity, designers can create more engaging and successful training materials that foster greater technology acceptance and reduce the digital divide.
How can designers apply this research?
When designing training or support materials for older adults, prioritize using instructors or visual models that reflect their own demographic, particularly in age, to maximize engagement and learning.
What were the main findings?
Observational training significantly improved older adults' technological knowledge, self-efficacy, and sense of social connectedness.. Training with an older adult role model was more effective in increasing self-efficacy and willingness to use technology compared to younger or child models.. Model identity positively enhanced the overall training outcomes.
What research method was used?
Empirical training experiment with 59 participants.
How strong is the evidence?
Evidence strength is rated Strong effect, based on a 2020 journal from Sustainability.
What should I do differently in my next project?
In developing online tutorials or in-person workshops for older adults, feature instructors or animated characters that are closer in age to the target audience.
What are the limitations?
The study focused on specific technological skills and may not generalize to all types of technology. The sample size was relatively small, limiting generalizability.