Short answer
Prioritize intuitive design and readily accessible support to accommodate users who interact with a product or system infrequently.
- Field
- User-Centred Design
- Source
- Computers in Human Behavior (2016)
- Method
- Literature review and conceptual characterization
- Evidence
- Moderate effect
Recognizing and designing for the 'Occasional User' is crucial for creating universally accessible and transparent technology interfaces. This user-centred design research insight is drawn from a 2016 study published in Computers in Human Behavior. Using Literature review and conceptual characterization, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Prioritize intuitive design and readily accessible support to accommodate users who interact with a product or system infrequently.
Occasional Users: A Neglected Persona Requiring Dedicated Design Attention
Recognizing and designing for the 'Occasional User' is crucial for creating universally accessible and transparent technology interfaces.
Computers in Human Behavior · 2016
Key Findings
- 01Established user categories (novice, intermediate, expert) are insufficient in the current technological landscape.
- 02The 'Occasional User' (OU) is characterized by uncertainty regarding repetitive use and limited knowledge of interface functioning.
- 03Designing for OUs requires a shift from assuming prospective use and prior knowledge to creating universally accessible and transparent interactions.
Application
Design takeaway
Prioritize intuitive design and readily accessible support to accommodate users who interact with a product or system infrequently.
How to apply
When designing any digital product or interface, explicitly consider the needs of users who will only interact with it occasionally. Ensure core functionalities are discoverable and understandable without extensive memorization.
Project actions
- 01When defining your target audience, consider if 'occasional users' are relevant and how you will cater to them.
- 02Use user personas that reflect infrequent interaction patterns.
- 03Incorporate clear, concise instructions and intuitive navigation.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Identifies a previously under-specified user group.
- +Provides a conceptual framework for designing more inclusive interfaces.
Limitations
The definition of an 'occasional user' can be subjective and difficult to quantify precisely in a design project.
Reliability & validity
The conceptual nature of the study limits direct assessment of reliability and validity in an empirical sense. The characterization's validity relies on its explanatory power and utility in informing design practice.
Think critically
How might the definition of an 'occasional user' vary across different types of technology (e.g., a complex professional software versus a simple mobile app)?
Design Principles
"Design for clarity and immediate comprehension, assuming minimal prior user knowledge or recent interaction."
Traditional user classifications often overlook individuals who interact with technology infrequently. Understanding the unique needs and behaviours of these occasional users allows designers to move beyond assumptions of expertise and create more inclusive, intuitive, and less intimidating user experiences.
What This Means for Your Design
Some people only use apps or websites once in a while. This research says we need to design them so they're easy to figure out even if you haven't used them before and don't remember everything.
How to use in your project
- 1.Reference this study when discussing user research and the limitations of traditional user categorizations in your design project.
- 2.Justify design decisions by explaining how they address the needs of occasional users identified in this research.
Add to My Project
Quick Cite
Paragraph starter
The established user classifications of novice, intermediate, and expert, while historically significant, may not adequately address the needs of all users in contemporary design practice. Research by Carrillo et al. (2016) highlights the 'Occasional User' (OU), a category characterized by infrequent interaction and limited interface knowledge. This perspective underscores the importance of designing for accessibility and transparency, ensuring that technology remains usable and understandable for individuals who do not engage with it regularly, thereby promoting a more universal and inclusive user experience.
Source
Computers in Human Behavior
A reflective characterisation of occasional user
journal · 2016
View sourceQuestions About This Research
- What does the research say about occasional users: a neglected persona requiring dedicated design attention?
- Prioritize intuitive design and readily accessible support to accommodate users who interact with a product or system infrequently. Evidence: Computers in Human Behavior (2016).
- Why does "Occasional Users: A Neglected Persona Requiring Dedicated Design Attention" matter for design?
- Traditional user classifications often overlook individuals who interact with technology infrequently. Understanding the unique needs and behaviours of these occasional users allows designers to move beyond assumptions of expertise and create more inclusive, intuitive, and less intimidating user experiences.
- How can designers apply this research?
- Prioritize intuitive design and readily accessible support to accommodate users who interact with a product or system infrequently.
- What were the main findings?
- Established user categories (novice, intermediate, expert) are insufficient in the current technological landscape.. The 'Occasional User' (OU) is characterized by uncertainty regarding repetitive use and limited knowledge of interface functioning.. Designing for OUs requires a shift from assuming prospective use and prior knowledge to creating universally accessible and transparent interactions.
- What research method was used?
- Literature review and conceptual characterization.
- How strong is the evidence?
- Evidence strength is rated Moderate effect, based on a 2016 journal from Computers in Human Behavior.
- What should I do differently in my next project?
- When designing any digital product or interface, explicitly consider the needs of users who will only interact with it occasionally. Ensure core functionalities are discoverable and understandable without extensive memorization.
- What are the limitations?
- The characterization is based on a conceptual review rather than empirical testing with a defined sample of occasional users.