Short answer
When designing for sensitive topics, prioritize expert consultation and develop specific, evidence-based guidelines to ensure ethical and effective outcomes.
- Field
- User-Centred Design
- Source
- JMIR Serious Games (2021)
- Method
- Qualitative study using semi-structured interviews.
- Evidence
- Strong effect
Designing serious games for sensitive topics requires specific, expert-validated guidelines to ensure effectiveness and user acceptance. This user-centred design research insight is drawn from a 2021 study published in JMIR Serious Games. Using Qualitative study using semi-structured interviews., researchers explored how this design variable affects real-world outcomes. The key design takeaway: When designing for sensitive topics, prioritize expert consultation and develop specific, evidence-based guidelines to ensure ethical and effective outcomes.
Expert-validated guidelines enhance serious game design for sensitive topics
Designing serious games for sensitive topics requires specific, expert-validated guidelines to ensure effectiveness and user acceptance.
JMIR Serious Games · 2021
Key Findings
- 01Development of specific design guidelines for serious games on sensitive topics.
- 02Demonstration of guideline applicability through a case study ('Above Water').
- 03Validation of guideline generalizability to other sensitive subjects.
Application
Design takeaway
When designing for sensitive topics, prioritize expert consultation and develop specific, evidence-based guidelines to ensure ethical and effective outcomes.
How to apply
Before embarking on a design project involving sensitive themes (e.g., health, social issues, trauma), conduct a thorough literature review and seek input from domain experts to inform your design strategy.
Project actions
- 01Identify and consult with subject matter experts relevant to your design project.
- 02Document the process of guideline development and application thoroughly.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Involves expert participants, lending credibility to the guidelines.
- +Provides a practical framework with examples for application.
Limitations
The advice from experts might be subjective, and the sample game might not represent all possible sensitive topics. Real users' reactions could differ from expert predictions.
Reliability & validity
The study's validity is supported by the use of expert participants and the development of concrete guidelines. Reliability could be enhanced by having multiple independent groups of experts develop similar guidelines.
Think critically
To what extent can expert-generated guidelines fully capture the nuances of user experience when dealing with highly personal and sensitive topics?
Design Principles
"For sensitive subject matter, leverage expert consensus to establish design principles that ensure ethical considerations and user well-being are paramount."
This research provides a framework for designers tackling complex and sensitive subject matter within interactive experiences. By incorporating these guidelines, designers can create more impactful and ethically sound serious games that resonate with target audiences.
What This Means for Your Design
When making games about difficult topics like mental health, it's important to get advice from people who know a lot about both games and the topic itself. This helps make sure the game is helpful and doesn't cause harm.
How to use in your project
- 1.Reference the development of your design approach by citing these guidelines, especially if your project touches on sensitive themes.
- 2.Use the concept of expert consultation to justify your design decisions.
Add to My Project
Quick Cite
Paragraph starter
Drawing from expert-validated guidelines for serious games on sensitive topics (Wehbe et al., 2021), this design project prioritizes ethical considerations and user well-being by consulting with domain specialists to inform the development of [mention your design project's sensitive aspect]. This approach ensures that the design is not only functional but also sensitive to the complexities of the subject matter.
Source
JMIR Serious Games
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
journal · 2021
View sourceQuestions About This Research
- What does the research say about expert-validated guidelines enhance serious game design for sensitive topics?
- When designing for sensitive topics, prioritize expert consultation and develop specific, evidence-based guidelines to ensure ethical and effective outcomes. Evidence: JMIR Serious Games (2021).
- Why does "Expert-validated guidelines enhance serious game design for sensitive topics" matter for design?
- This research provides a framework for designers tackling complex and sensitive subject matter within interactive experiences. By incorporating these guidelines, designers can create more impactful and ethically sound serious games that resonate with target audiences.
- How can designers apply this research?
- When designing for sensitive topics, prioritize expert consultation and develop specific, evidence-based guidelines to ensure ethical and effective outcomes.
- What were the main findings?
- Development of specific design guidelines for serious games on sensitive topics.. Demonstration of guideline applicability through a case study ('Above Water').. Validation of guideline generalizability to other sensitive subjects.
- What research method was used?
- Qualitative study using semi-structured interviews..
- How strong is the evidence?
- Evidence strength is rated Strong effect, based on a 2021 journal from JMIR Serious Games.
- What should I do differently in my next project?
- Before embarking on a design project involving sensitive themes (e.g., health, social issues, trauma), conduct a thorough literature review and seek input from domain experts to inform your design strategy.
- What are the limitations?
- The study relied on expert opinions, and direct user testing of the guidelines with the target audience for the sample game was not detailed. Generalizability to all sensitive topics may vary.