Short answer
Incorporate hands-on, creative projects like video creation into technical design courses to foster deeper student engagement and a sense of ownership over their learning journey.
- Field
- User-Centred Design
- Source
- K-State Research Exchange (Kansas State University) (2015)
- Method
- Quasi-experimental design with pre- and post-tests, augmented by surveys and interviews.
- Sample
- 60 participants
- Evidence
- Moderate effect
Integrating video projects into technology curricula can significantly boost student engagement and their sense of ownership over the learning process, even if direct gains in specific media literacy knowledge are not immediately apparent. This user-centred design research insight is drawn from a 2015 study published in K-State Research Exchange (Kansas State University). Using Quasi-experimental design with pre- and post-tests, augmented by surveys and interviews. with 60 participants, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Incorporate hands-on, creative projects like video creation into technical design courses to foster deeper student engagement and a sense of ownership over their learning journey.
Video projects enhance student engagement and ownership in technology courses
Integrating video projects into technology curricula can significantly boost student engagement and their sense of ownership over the learning process, even if direct gains in specific media literacy knowledge are not immediately apparent.
K-State Research Exchange (Kansas State University) · 2015
Key Findings
- 01The video project was perceived as a relevant challenge that engaged students in active learning.
- 02The study did not find evidence that media literacy instruction or the video project significantly increased knowledge of media literacy concepts.
- 03Students reported increased ownership of their learning through the video project.
Application
Design takeaway
Incorporate hands-on, creative projects like video creation into technical design courses to foster deeper student engagement and a sense of ownership over their learning journey.
How to apply
When designing learning experiences for technical subjects, consider integrating multimedia creation tasks that allow students to express their understanding in novel ways, thereby increasing their investment in the material.
Project actions
- 01Consider how a creative output, like a video, can demonstrate understanding of technical concepts.
- 02Think about how the *process* of creating the output can foster deeper learning and engagement.
Method & Evidence
Variables
Strengths & Limitations
Strengths
- +Used a mixed-methods approach (quantitative and qualitative data).
- +Investigated multiple educational goals simultaneously.
Limitations
The study's findings on media literacy knowledge might not apply if the instruction was not sufficiently tailored or if the project scope was too narrow.
Reliability & validity
The use of pre- and post-tests for media literacy knowledge provides a measure of reliability for that specific outcome. However, the reliance on self-reported data for ownership and engagement, and the use of convenience samples, may affect the external validity of the findings.
Think critically
If the video project didn't improve media literacy scores, what does this say about the effectiveness of the instruction itself, or the project's design in relation to those specific learning goals?
Design Principles
"Active, creative project-based learning enhances student engagement and perceived ownership of educational content."
Designers and educators often focus on the direct acquisition of technical knowledge. This research suggests that the *process* of creating media, like video projects, can be a powerful tool for fostering deeper engagement and a more active learning experience, which are crucial for sustained interest and skill development.
What This Means for Your Design
Making students create videos for a tech class can make them more interested and feel like they own their learning, even if they don't learn extra facts about media.
How to use in your project
- 1.Reference this study when discussing how project-based learning, particularly with multimedia, can enhance student engagement and ownership in your own design project.
Add to My Project
Quick Cite
Paragraph starter
Research by Genereux (2015) indicates that incorporating video projects into technology courses can significantly enhance student engagement and their sense of ownership over the learning process. While direct gains in specific media literacy knowledge were not statistically significant in their study, the qualitative data highlighted the value of such projects in fostering active participation and a deeper connection to the subject matter, suggesting that the experiential aspect of creative production is a key benefit for design and technology education.
Source
K-State Research Exchange (Kansas State University)
Exploring the impact of media literacy instruction and video projects in a college technology course
journal · 2015
View sourceQuestions About This Research
- What does the research say about video projects enhance student engagement and ownership in technology courses?
- Incorporate hands-on, creative projects like video creation into technical design courses to foster deeper student engagement and a sense of ownership over their learning journey. Evidence: K-State Research Exchange (Kansas State University) (2015).
- Why does "Video projects enhance student engagement and ownership in technology courses" matter for design?
- Designers and educators often focus on the direct acquisition of technical knowledge. This research suggests that the *process* of creating media, like video projects, can be a powerful tool for fostering deeper engagement and a more active learning experience, which are crucial for sustained interest and skill development.
- How can designers apply this research?
- Incorporate hands-on, creative projects like video creation into technical design courses to foster deeper student engagement and a sense of ownership over their learning journey.
- What were the main findings?
- The video project was perceived as a relevant challenge that engaged students in active learning.. The study did not find evidence that media literacy instruction or the video project significantly increased knowledge of media literacy concepts.. Students reported increased ownership of their learning through the video project.
- What research method was used?
- Quasi-experimental design with pre- and post-tests, augmented by surveys and interviews. with 60 participants.
- How strong is the evidence?
- Evidence strength is rated Moderate effect, based on a 2015 journal from K-State Research Exchange (Kansas State University).
- What should I do differently in my next project?
- When designing learning experiences for technical subjects, consider integrating multimedia creation tasks that allow students to express their understanding in novel ways, thereby increasing their investment in the material.
- What are the limitations?
- The study used convenience samples, and the direct impact on media literacy knowledge was not statistically significant.