Short answer

Designers should consider how to actively prompt and support users in building their own mental narratives and connections to a product's fictional or conceptual world.

Field
Innovation & Markets
Source
Journal of Consumer Research (2004)
Method
Qualitative research, specifically in-depth interviews.
Sample
15 participants
Evidence
Moderate effect

Designing games with strong thematic elements that encourage players to actively construct and engage with a 'fantastic imaginary' significantly increases player involvement and loyalty. This innovation & markets research insight is drawn from a 2004 study published in Journal of Consumer Research. Using Qualitative research, specifically in-depth interviews. with 15 participants, researchers explored how this design variable affects real-world outcomes. The key design takeaway: Designers should consider how to actively prompt and support users in building their own mental narratives and connections to a product's fictional or conceptual world.

Study
Innovation & MarketsHigh ImpactModerate effect

Fantasy Game Design Enhances Player Engagement Through Thematic Immersion

Designing games with strong thematic elements that encourage players to actively construct and engage with a 'fantastic imaginary' significantly increases player involvement and loyalty.

Journal of Consumer Research · 2004

01

Key Findings

  • 01Consumers actively construct and engage with a 'fantastic imaginary' when interacting with fantasy-based products.
  • 02Players employ specific thematizing strategies to deepen their immersion and connection to the game's fictional world.
02

Application

Design takeaway

Designers should consider how to actively prompt and support users in building their own mental narratives and connections to a product's fictional or conceptual world.

How to apply

When designing a new game, app, or even a brand narrative, consider creating elements that encourage users to fill in the gaps with their own imagination and develop personal connections to the story or world.

Project actions

  • 01Consider how your design can encourage users to create their own stories or interpretations.
  • 02Think about the 'world' your product exists in and how users can contribute to that world mentally.
03

Method & Evidence

AimHow do players of fantasy-based trading card games actively evoke and thematize the fantastic imaginary during gameplay?
MethodQualitative research, specifically in-depth interviews.
ProcedureResearchers conducted interviews with players of a fantasy-based trading card game to understand their processes of engaging with and developing the game's fictional world in their minds.
Sample15 participants
ContextConsumer behaviour within the context of fantasy-based games.

Variables

IVThematic elements and game mechanics designed to evoke imagination.
DVPlayer engagement, immersion, and thematic construction.
CVType of game (fantasy trading card game), player familiarity with the genre.
04

Strengths & Limitations

Strengths

  • +Provides a novel framework for understanding consumer imagination in product interaction.
  • +Offers a typology of user strategies for engaging with fictional worlds.

Limitations

The study focused on a specific type of game, so the findings might be different for other types of products or experiences.

Reliability & validity

The qualitative nature of interviews may introduce subjectivity. Reliability could be improved with multiple coders for thematic analysis. Validity is supported by the depth of participant accounts and the development of a new framework.

Think critically

To what extent can the principles of evoking the 'fantastic imaginary' be applied to non-entertainment products, and what design strategies would be necessary?

05

Design Principles

"Facilitate user-driven imaginative engagement to enhance product experience and loyalty."

Understanding how consumers mentally construct and interact with fictional worlds is crucial for developing products and experiences that resonate deeply. This insight can guide the creation of more compelling narratives, immersive environments, and engaging gameplay mechanics that foster a stronger connection between the user and the product.

06

What This Means for Your Design

When you're designing something like a game or a story, think about how to get people to use their imagination to make it more exciting and real for themselves.

How to use in your project

  • 1.Use this research to justify designing elements that encourage user imagination and world-building in your design project.
07

Add to My Project

08

Quick Cite

Paragraph starter

This research highlights the importance of the 'fantastic imaginary' in consumer engagement, suggesting that products designed to actively evoke and support user imagination can foster deeper connections and loyalty. By incorporating elements that encourage players to construct their own narratives and engage with a product's world mentally, designers can create more immersive and meaningful experiences.

09

Source

Journal of Consumer Research

Using the Imagination: Consumer Evoking and Thematizing of the Fantastic Imaginary

journal · 2004

View source

Questions About This Research

What does the research say about fantasy game design enhances player engagement through thematic immersion?
Designers should consider how to actively prompt and support users in building their own mental narratives and connections to a product's fictional or conceptual world. Evidence: Journal of Consumer Research (2004).
Why does "Fantasy Game Design Enhances Player Engagement Through Thematic Immersion" matter for design?
Understanding how consumers mentally construct and interact with fictional worlds is crucial for developing products and experiences that resonate deeply. This insight can guide the creation of more compelling narratives, immersive environments, and engaging gameplay mechanics that foster a stronger connection between the user and the product.
How can designers apply this research?
Designers should consider how to actively prompt and support users in building their own mental narratives and connections to a product's fictional or conceptual world.
What were the main findings?
Consumers actively construct and engage with a 'fantastic imaginary' when interacting with fantasy-based products.. Players employ specific thematizing strategies to deepen their immersion and connection to the game's fictional world.
What research method was used?
Qualitative research, specifically in-depth interviews. with 15 participants.
How strong is the evidence?
Evidence strength is rated Moderate effect, based on a 2004 journal from Journal of Consumer Research.
What should I do differently in my next project?
When designing a new game, app, or even a brand narrative, consider creating elements that encourage users to fill in the gaps with their own imagination and develop personal connections to the story or world.
What are the limitations?
Findings are specific to fantasy trading card game players and may not generalize to all consumer contexts or product types.